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第5章:特技 Chapter 5 Feats 出典 Player Core 249ページ あらゆる種類の経験と訓練は、クラスでの成長を通して学んだこと以上にキャラクターを形作ることができる。ある程度の訓練は必要だが、特定の種族やクラスの一員だけでなく誰もが修得できる能力は、一般特技と呼ばれる。 ほとんどのクラスでは、3レベル時点と、以降4レベルごとに一般特技を得る。一般特技を得るたび、前提条件を満たしている一般特性を持つ特技を選択できる。 一般特技には技能特技という副分類も含まれている。これらの特技は、技能によって達成できることを拡張する。これらの特技は技能の特性も持つ。ほとんどのキャラクターは2レベル以降、2レベル毎に技能特技を得る。技能特技を得るには、技能特性を持つ一般特技を選択する必要があり、技能特性を持たない一般特技を選択できない。通常、技能特技のレベルはキャラクターの修得の前提条件を満たすことができる最低レベルである。 技能特技には、特定の技能に特に関連するもの以外にも、《技能の保証》のように複数の技能やすべての技能に影響を及ぼすものもある。 一般特技 General Feats 一般特技 レベル 前提条件 概要 Additional Lore 1 ― Become trained in another Lore subcategory Adopted Ancestry 1 ― Gain access to ancestry feats from another ancestry Armor Proficiency 1 ― Become trained in a type of armor Breath Control 1 ― Hold your breath longer and gain benefits against inhaled threats Canny Acumen 1 ― Become an expert in a saving throw or Perception Diehard 1 ― Die at dying 5, rather than dying 4 Fast Recovery 1 【耐】+2 Regain more HP from rest, recover faster from disease Feather Step 1 【敏】+2 Step into difficult terrain Fleet 1 ― Increase your Speed by 5 feet Incredible Initiative 1 ― +2 to initiative rolls Pet 1 ― You have a loyal pet Ride 1 ― Automatically succeed at commanding your mount to move Shield Block [reaction] 1 ― Ward off a blow with your shield Skill Training 1 【知】+1 Become trained in a skill Toughness 1 ― Increase your maximum HP and reduce the DCs of recovery checks Weapon Proficiency 1 ― Become trained in a weapon type Ancestral Paragon 3 ― Gain a 1st-level ancestry feat Prescient Planner 3 ― Procure a piece of adventuring gear Untrained Improvisation 3 ― Become more adept at using untrained skills Expeditious Search 7 知覚の達人 Search areas in half the time Prescient Consumable 7 Prescient Planner Procure consumable items with Prescient Planner Incredible Investiture 11 【魅力】+3 Invest up to 12 magic items 複数の技能に対応した技能特技 レベル 前提条件 概要 Assurance 1 技能1つ以上の修得 Receive a fixed result on a skill check Dubious Knowledge 1 “知識の想起”に用いる技能1つの修得 Learn true and erroneous knowledge on failed check Quick Identification 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Identify Magic in 1 minute or less Recognize Spell [reaction] 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Identify a spell as a reaction as it’s being cast Seasoned 1 〈知識:酒〉、〈知識:料理〉、〈製作〉のいずれかの修得 +1 to Craft food and drink, including elixirs and potions Trick Magic Item [one-action] 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Activate a magic item you normally can’t activate Automatic Knowledge 2 “知識の想起”に用いる技能1つの熟練;その技能に対応するAssurance Recall Knowledge as a free action once per round Magical Shorthand 2 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの熟練 Learn spells quickly and at a reduced cost Break Curse 7 〈宗教〉あるいは〈伝承学〉の熟練 Use your knowledge to break curses 〈威圧〉技能特技 レベル 前提条件 概要 Group Coercion 1 〈威圧〉の修得 Coerce multiple targets simultaneously Intimidating Glare 1 〈威圧〉の修得 Demoralize a creature without speaking Quick Coercion 1 〈威圧〉の修得 Coerce a creature quickly Intimidating Prowess 2 【筋】+3;〈威圧〉の熟練 Gain a bonus to physically Demoralize a target Lasting Coercion 2 〈威圧〉の熟練 Coerce a target into helping you longer Terrified Retreat 7 〈威圧〉の達人 Cause foes you Demoralize to flee Battle Cry 7 〈威圧〉の達人 Demoralizes foes when you roll for initiative Scare to Death [one-action] 15 〈威圧〉の伝説 Scare a target so much, they might die 〈医術〉技能特技 レベル 前提条件 概要 Battle Medicine [one-action] 1 〈医術〉の修得 Heal yourself or an ally in battle Continual Recovery 2 〈医術〉の熟練 Treat Wounds on a patient more often Robust Recovery 2 〈医術〉の熟練 Greater benefits from Treat Disease and Treat Poison Ward Medic 2 〈医術〉の熟練 Treat several patients at once Unusual Treatment 2 〈医術〉の修得 Treat Wounds tends to additional conditions Advanced First Aid 7 〈医術〉の達人 Use First Aid to reduce frightened and sickened condition values Legendary Medic 15 〈医術〉の伝説 Remove disease, blinded, deafened, doomed, or drained 〈運動〉技能特技 レベル 前提条件 概要 Combat Climber 1 〈運動〉の修得 Fight more effectively as you Climb Hefty Hauler 1 〈運動〉の修得 Increase your Bulk limits by 2 Quick Jump 1 〈運動〉の修得 High Jump or Long Jump as a single action Titan Wrestler 1 〈運動〉の修得 Disarm, Grapple, Shove, or Trip larger creatures Underwater Marauder 1 〈運動〉の修得 Fight more effectively underwater Powerful Leap 2 〈運動〉の熟練 Jump farther and higher Rapid Mantel 2 〈運動〉の熟練 Pull yourself onto ledges quickly Quick Climb 7 〈運動〉の達人 Climb swiftly Quick Swim 7 〈運動〉の達人 Swim quickly Wall Jump 7 〈運動〉の達人 Jump off walls Cloud Jump 15 〈運動〉の伝説 Jump impossible distances 〈隠密〉技能特技 レベル 前提条件 概要 Experienced Smuggler 1 〈隠密〉の修得 Conceal items from observers more effectively Terrain Stalker 1 〈隠密〉の修得 Sneak in certain terrain without attempting a check Quiet Allies 2 〈隠密〉の熟練 Roll a single Stealth check when sneaking with allies Foil Senses 7 〈隠密〉の達人 Take precautions against special senses Swift Sneak 7 〈隠密〉の達人 Move your full Speed while you Sneak Legendary Sneak 15 〈隠密〉の伝説;Swift Sneak Hide and Sneak without cover or being concealed 〈軽業〉技能特技 レベル 前提条件 概要 Cat Fall 1 〈軽業〉の修得 Treat falls as shorter than they are Quick Squeeze 1 〈軽業〉の修得 Move swiftly as you Squeeze Steady Balance 1 〈軽業〉の修得 Maintain your balance in adverse conditions Nimble Crawl 2 〈軽業〉の熟練 Crawl at a faster rate Kip Up [free-action] 7 〈軽業〉の達人 Stand up for free without triggering reactions 〈芸能〉技能特技 レベル 前提条件 概要 Fascinating Performance 1 〈芸能〉の修得 Perform to fascinate observers Impressive Performance 1 〈芸能〉の修得 Make an Impression with Performance Virtuosic Performer 1 〈芸能〉の修得 +1 with a certain type of performance Legendary Performer 15 〈芸能〉の伝説;Virtuosic Performer Gain renown for your Performance 〈交渉〉技能特技 レベル 前提条件 概要 Bargain Hunter 1 〈交渉〉の修得 Earn Income by searching for deals Group Impression 1 〈交渉〉の修得 Make an Impression on multiple targets more easily Hobnobber 1 〈交渉〉の修得 Gather Information rapidly No Cause for Alarm [three-actions] 1 〈交渉〉の修得 Reduce creatures’ frightened condition values Glad-Hand 2 〈交渉〉の熟練 Make an Impression on a target you’ve just met Shameless Request 7 〈交渉〉の達人 Make Requests of others with lesser consequences Legendary Negotiation [three-actions] 15 〈交渉〉の伝説 Quickly parley with foes 〈自然〉技能特技 レベル 前提条件 概要 Natural Medicine 1 〈自然〉の修得 Use Nature to Treat Wounds Train Animal 1 〈自然〉の修得 Teach an animal a trick Bonded Animal 2 〈自然〉の達人 An animal becomes permanently easier to command 〈社会〉技能特技 レベル 前提条件 概要 Courtly Graces 1 〈社会〉の修得 Get along in noble society Multilingual 1 〈社会〉の修得 Learn two new languages Read Lips 1 〈社会〉の修得 Read the lips of people you can see Sign Language 1 〈社会〉の修得 Learn sign languages Streetwise 1 〈社会〉の修得 Use Society to Gather Information and Recall Knowledge Legendary Codebreaker 15 〈社会〉の伝説 Quickly Decipher Writing using Society Legendary Linguist 15 〈社会〉の伝説;Multilingual Create pidgin languages to communicate with anyone 〈宗教〉技能特技 レベル 前提条件 概要 Student of the Canon 1 〈宗教〉の修得 More accurately recognize the tenets of your faith or philosophy Divine Guidance 15 〈宗教〉の伝説 Find guidance in the writings of your faith 〈製作〉技能特技 レベル 前提条件 概要 Alchemical Crafting 1 〈製作〉の修得 Craft alchemical items Quick Repair 1 〈製作〉の修得 Repair items quickly Specialty Crafting 1 〈製作〉の修得 Gain bonuses to Craft certain items Communal Crafting 2 〈製作〉の修得 Other PCs can help you Craft Inventor 2 〈製作〉の熟練 Use Crafting to create item formulas Magical Crafting 2 〈製作〉の熟練 Craft magic items Impeccable Crafting 7 〈製作〉の達人;Specialty Crafting Craft items more efficiently Craft Anything 15 〈製作〉の伝説 Ignore most requirements for crafting items 〈生存〉技能特技 レベル 前提条件 概要 Experienced Tracker 1 〈生存〉の修得 Track at your full Speed at a -5 penalty Forager 1 〈生存〉の修得 Forage for supplies to provide for multiple creatures Survey Wildlife 1 〈生存〉の修得 Identify nearby creatures through signs and clues Terrain Expertise 1 〈生存〉の修得 +1 to Survival checks in certain terrain Monster Crafting 7 〈生存〉の熟練 Craft items using monster parts Planar Survival 7 〈生存〉の達人 Use Survival to Subsist on different planes Legendary Survivalist 15 〈生存〉の伝説 Survive extreme conditions 〈知識〉技能特技 レベル 前提条件 概要 Experienced Professional 1 〈知識〉の修得 Prevent critical failures when Earning Income Unmistakable Lore 2 〈知識〉の熟練 Recall Knowledge about your Lore more effectively Legendary Professional 15 〈知識〉の伝説 Gain renown for your Lore 〈伝承学〉技能特技 レベル 前提条件 概要 Oddity Identification 1 〈伝承学〉の修得 Recognize magic involving minds, fortune, or secrets Schooled in Secrets 1 〈伝承学〉の修得 Gather Information about and Impersonate members of secret societies Bizarre Magic 7 〈伝承学〉の達人 Your magic becomes more difficult to identify 〈盗賊〉技能特技 レベル 前提条件 概要 Pickpocket 1 〈盗賊〉の修得 Steal or Palm an Object more effectively Subtle Theft 1 〈盗賊〉の修得 Your thefts are harder to notice Wary Disarmament 2 〈盗賊〉の熟練 +2 to AC or saves against devices or traps while disarming Quick Unlock 7 〈盗賊〉の達人 Pick a Lock with 1 action Legendary Thief 15 〈盗賊〉の伝説;Pickpocket Steal what would normally be impossible to steal 〈秘術〉技能特技 レベル 前提条件 概要 Arcane Sense 1 〈秘術〉の修得 Cast detect magic at will as an arcane innate spell Quick Recognition 7 〈秘術〉の達人;Recognize Spell Identify spells as a free action Unified Theory 15 〈秘術〉の伝説 Use Arcana for checks for all magical traditions 〈ペテン〉技能特技 レベル 前提条件 概要 Charming Liar 1 〈ペテン〉の修得 Improve a target’s attitude with your lies Lengthy Diversion 1 〈ペテン〉の修得 Remain hidden after you Create a Diversion Lie to Me 1 〈ペテン〉の修得 Use Deception to detect lies Confabulator 2 〈ペテン〉の熟練 Reduce the bonuses against your repeated lies Quick Disguise 2 〈ペテン〉の熟練 Set up a disguise in less time Slippery Secrets 7 〈ペテン〉の達人 Evade attempts to uncover your true nature Additional Lore 特技1 Additional Lore 一般 技能 出典 Player Core 252ページ Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. 特殊 You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels. Adopted Ancestry 特技1 Adopted Ancestry 一般 出典 Player Core 252ページ PFS特記 The Adopted Ancestry feat can only be used to select common ancestries or ancestries which all Pathfinder agents have access to (such as kobolds). You’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry or another ancestry to which you have access. You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM. Alchemical Crafting 特技1 Alchemical Crafting 一般 技能 出典 Player Core 252ページ 前提条件 trained in Crafting You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book (page 288). Arcane Sense 特技1 Arcane Sense 一般 技能 出典 Player Core 252ページ 前提条件 trained in Arcana Your study of magic allows you to instinctively sense its presence. You can cast 1st-rank detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd rank; if you’re legendary, it is heightened to 4th rank. Armor Proficiency 特技1 Armor Proficiency 一般 出典 Player Core 252ページ You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. If you are at least 13th level, you become an expert in this armor type. 特殊 You can select this feat more than once. Each time, you become trained in the next type of armor, as detailed above. Assurance 特技1 Assurance 一般 技能 出典 Player Core 252ページ 前提条件 技能1つ以上の修得 Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). 特殊 You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. Bargain Hunter 特技1 Bargain Hunter 一般 技能 出典 Player Core 252ページ 前提条件 trained in Diplomacy You can Earn Income (page 228) using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp. Battle Medicine [one-action] 特技1 Battle Medicine 一般 治療 操作 技能 出典 Player Core 253ページ 前提条件 trained in Medicine 必要条件 You’re holding or wearing a healer’s toolkit (page 288) You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn’t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Breath Control 特技1 Breath Control 一般 出典 Player Core 253ページ You can breathe even in hazardous or sparse air. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead. Canny Acumen 特技1 Canny Acumen 一般 出典 Player Core 253ページ Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice. Cat Fall 特技1 Cat Fall 一般 技能 出典 Player Core 253ページ 前提条件 Trained in Acrobatics Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you’re a master. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. Charming Liar 特技1 Charming Liar 一般 技能 出典 Player Core 253ページ 前提条件 Trained in Acrobatics Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve. Combat Climber 特技1 Combat Climber 一般 技能 出典 Player Core 253ページ 前提条件 trained in Athletics Your techniques allow you to fight as you climb. You’re not offguard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb. Courtly Graces 特技1 Courtly Graces 一般 技能 出典 Player Core 254ページ 前提条件 trained in Society You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. Unless you are intentionally presenting yourself differently, anyone who speaks with you will assume you are a noble or closely associated with the nobility (such as a prominent servant). You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a type of noble or a specific individual noble. If you use the normal skills in those situations, you receive a +1 circumstance bonus to the check instead. Diehard 特技1 Diehard 一般 出典 Player Core 254ページ It takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4. Dubious Knowledge 特技1 Dubious Knowledge 一般 技能 出典 Player Core 254ページ 前提条件 trained in a skill with the Recall Knowledge action You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don’t critically fail) a Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don’t have any way to differentiate which is which. This can occur as not knowing something is significant, but not whether it’s good or bad. Experienced Professional 特技1 Experienced Professional 一般 技能 出典 Player Core 254ページ 前提条件 trained in Lore You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you’re an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure. Experienced Smuggler 特技1 Experienced Smuggler 一般 技能 出典 Player Core 254ページ 前提条件 trained in Stealth You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you’ve concealed, the GM uses the number rolled or 10?whichever is higher?as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items Experienced Tracker 特技1 Experienced Tracker 一般 技能 出典 Player Core 255ページ 前提条件 trained in Survival Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a -5 penalty to your Survival check. If you’re a master in Survival, you don’t take the -5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail. Fascinating Performance 特技1 Fascinating Performance 一般 技能 出典 Player Core 255ページ 前提条件 trained in Performance When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time. Fast Recovery 特技1 Fast Recovery 一般 出典 Player Core 255ページ 前提条件 Constitution +2 Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1. Feather Step 特技1 Feather Step 一般 出典 Player Core 256ページ 前提条件 Dexterity +2 You step carefully and quickly. You can Step into difficult terrain. Fleet 特技1 Fleet 一般 出典 Player Core 256ページ You move more quickly on foot. Your Speed increases by 5 feet. Forager 特技1 Forager 一般 技能 出典 Player Core 256ページ 前提条件 trained in Survival While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. Increase the number of additional creatures you feed on a success to eight if you’re an expert in Survival, 16 if you’re a master, and 32 if you’re legendary. Group Coercion 特技1 Group Coercion 一般 技能 出典 Player Core 256ページ 前提条件 trained in Intimidation You can strong-arm people effectively, even when you don’t have them isolated. When you Coerce, you can compare your Intimidation check result to the Will DCs of up to five targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to 10 if you’re an expert, 25 if you’re a master, and 50 if you’re legendary. Group Impression 特技1 Group Impression 一般 技能 出典 Player Core 256ページ 前提条件 trained in Diplomacy When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of up to 10 targets you conversed with, with no penalty. The number of targets increases to 20 if you’re an expert, 50 if you’re a master, and 100 if you’re legendary. Hefty Hauler 特技1 Hefty Hauler 一般 技能 出典 Player Core 256ページ 前提条件 trained in Athletics You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2. Hobnobber 特技1 Hobnobber 一般 技能 出典 Player Core 256ページ 前提条件 trained in Diplomacy You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and roll a critical failure to Gather Information, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate. Impressive Performance 特技1 Impressive Performance 一般 技能 出典 Player Core 256ページ 前提条件 trained in Performance Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance. Incredible Initiative 特技1 Incredible Initiative 一般 出典 Player Core 256ページ You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls. Intimidating Glare 特技1 Intimidating Glare 一般 技能 出典 Player Core 257ページ 前提条件 trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. Lengthy Diversion 特技1 Lengthy Diversion 一般 技能 出典 Player Core 258ページ 前提条件 trained in Deception When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round). Lie to Me 特技1 Lie to Me 一般 技能 出典 Player Core 258ページ 前提条件 trained in Deception You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech. Multilingual 特技1 Multilingual 一般 技能 出典 Player Core 258ページ 前提条件 trained in Society You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary. Natural Medicine 特技1 Natural Medicine 一般 技能 出典 Player Core 258ページ 前提条件 trained in Nature You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds, including higher Nature proficiency letting you attempt more difficult checks. It doesn’t replace Medicine for uses of the skill other than Treat Wounds or for feat prerequisites. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. No Cause for Alarm [three-actions] 特技1 No Cause for Alarm 聴覚 精神集中 感情 一般 言語 精神 技能 出典 Player Core 259ページ 前提条件 trained in Diplomacy You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. 大成功 Reduce the creature's frightened value by 2. 成功 Reduce the creature's frightened value by 1. Oddity Identification 特技1 Oddity Identification 一般 技能 出典 Player Core 259ページ 前提条件 trained in Occultism When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM’s discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus. Pet 特技1 Pet 一般 出典 Player Core 259ページ You have a pet?a Tiny animal of a type you choose, such as a cat, bird, or rodent. It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check. A pet can’t make Strikes. Level Your pet’s level is equal to yours. Modifiers and AC Your pet’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. It uses 3 + your level as its modifier for Perception, Acrobatics, and Stealth, and just your level as its modifier for other skill checks. It doesn’t have or use its own attribute modifiers and can never benefit from item bonuses. Hit Points Your pet has 5 Hit Points per level. Senses Your pet has low-light vision and can gain additional senses from pet abilities. Speed Your pet has a Speed of 25 feet. You can choose to instead have an aquatic pet, which breathes in water instead of air and has the aquatic trait, no land Speed, and a swim Speed of 25 feet. Pet Abilities When you gain your pet, choose two of the following abilities. If your pet is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your pet can’t be an animal that naturally has more pet abilities than the maximum. In some cases, the GM might add some familiar abilities described on pages 212-213 to the pet abilities you can choose. Amphibious It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest land Speed or swim Speed. Burrower It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. Climber It gains a climb Speed of 25 feet. Darkvision It gains darkvision. Echolocation Your pet can use hearing as a precise sense within 20 feet. Fast Movement Increase one of the pet’s Speeds from 25 feet to 40 feet. Flier It gains a fly Speed of 25 feet. Manual Dexterity It can use up to two of its limbs as if they were hands to perform manipulate actions. Scent Your pet can use scent as an imprecise sense within 30 feet Tough Your pet’s max HP increase by 2 per level. 特殊 You can gain a new pet by retraining this feat, releasing any previous pet you have. If you later gain a familiar or other companion that uses the Pet feat, you can immediately retrain this feat. Pickpocket 特技1 Pickpocket 一般 技能 出典 Player Core 259ページ 前提条件 trained in Thievery You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the -5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 actions instead of 1, and you take a -5 penalty. Quick Coercion 特技1 Quick Coercion 一般 技能 出典 Player Core 260ページ 前提条件 trained in Intimidation You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation. Quick Identification 特技1 Quick Identification 一般 技能 出典 Player Core 260ページ 前提条件 trained in Arcana, Nature, Occultism, or Religion You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action. Quick Jump 特技1 Quick Jump 一般 技能 出典 Player Core 260ページ 前提条件 trained in Athletics You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Quick Repair 特技1 Quick Repair 一般 技能 出典 Player Core 260ページ 前提条件 trained in Crafting For you, the Repair activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action. Quick Squeeze 特技1 Quick Squeeze 一般 技能 出典 Player Core 260ページ 前提条件 trained in Acrobatics You Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary in Acrobatics, you Squeeze at full Speed. Read Lips 特技1 Read Lips 一般 技能 出典 Player Core 261ページ 前提条件 trained in Society You can read lips of others nearby who you can clearly see. The language read must be one that you know. When you’re at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you’re fascinated and off-guard during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone’s lips. Recognize Spell [reaction] 特技1 Recognize Spell 一般 非公開 技能 出典 Player Core 261ページ PFS特記 The DC to Recognize an Uncommon or Rare spell (page 261) should be the normal DC +2 or +5 based on rarity and spell level. 前提条件 trained in Arcana, Nature, Occultism, or Religion トリガー A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. 大成功 You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. 成功 You correctly recognize the spell. 失敗 You fail to recognize the spell. 大失敗 You misidentify the spell as another spell entirely, of the GM’s choice. Ride 特技1 Ride 一般 出典 Player Core 261ページ When you Command an Animal you’re mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you’re mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn. Page 301 has more on minions. Schooled in Secrets 特技1 Schooled in Secrets 一般 技能 出典 Player Core 262ページ 前提条件 trained in Occultism You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups and in place of Deception to Impersonate a member of these groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you. They also recognize your standing unless you are specifically concealing it. Seasoned 特技1 Seasoned 一般 技能 出典 Player Core 262ページ 前提条件 trained in Crafting, Alcohol Lore, or Cooking Lore You’ve mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to Craft food and drink, including elixirs if you have Alchemical Crafting and potions if you have Magical Crafting. If you are a master in one of the prerequisite skills, this bonus increases to +2. Shield Block [reaction] 特技1 Shield Block 一般 出典 Player Core 262ページ トリガー While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Sign Language 特技1 Sign Language 一般 技能 出典 Player Core 262ページ 前提条件 trained in Society You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory. Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment. Skill Training 特技1 Skill Training 一般 技能 出典 Player Core 262ページ 前提条件 Intelligence +1 You become trained in the skill of your choice. 特殊 You can select this feat multiple times, choosing a new skill to become trained in each time. Specialty Crafting 特技1 Specialty Crafting 一般 技能 出典 Player Core 262ページ 前提条件 trained in Crafting Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking. Steady Balance 特技1 Steady Balance 一般 技能 出典 Player Core 263ページ 前提条件 trained in Acrobatics You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge. Streetwise 特技1 Streetwise 一般 技能 出典 Player Core 263ページ 前提条件 trained in Society You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally. Student of the Canon 特技1 Student of the Canon 一般 技能 出典 Player Core 263ページ 前提条件 trained in Religion You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead. Subtle Theft 特技1 Subtle Theft 一般 技能 出典 Player Core 263ページ 前提条件 trained in Thievery When you successfully Steal something, observers (creatures other than the creature you stole from) take a -2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn’t end your undetected condition. Survey Wildlife 特技1 Survey Wildlife 一般 技能 出典 Player Core 263ページ 前提条件 trained in Survival You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a -2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty Terrain Expertise 特技1 Terrain Expertise 一般 技能 出典 Player Core 263ページ 前提条件 trained in Survival Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. 特殊 You can select this feat more than once, choosing a different type of terrain each time. Terrain Stalker 特技1 Terrain Stalker 一般 技能 出典 Player Core 263ページ 前提条件 trained in Stealth Select one type of difficult terrain from the following list rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not pass within 10 feet of an enemy during your movement. During exploration, this also allows you to automatically approach within 15 feet of other creatures while Avoiding their Notice, as long as they aren’t actively Searching or on guard. 特殊 You can select this feat multiple times. Each time, choose a different type of terrain. Titan Wrestler 特技1 Titan Wrestler 一般 技能 出典 Player Core 263ページ 前提条件 trained in Athletics You can attempt to Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. Toughness 特技1 Toughness 一般 出典 Player Core 263ページ Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page 411). Train Animal 特技1 Train Animal 余暇 一般 操作 技能 出典 Player Core 264ページ 前提条件 trained in Nature You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the Command an Animal action on page 242) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It’s usually impossible to teach an animal a trick that uses critical thinking. If you’re expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM’s discretion. 成功 The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll. 失敗 The animal doesn’t learn the trick. Trick Magic Item [one-action] 特技1 Trick Magic Item 一般 操作 技能 出典 Player Core 264ページ 前提条件 trained in Arcana, Nature, Occultism, or Religion You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it. Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation). If you activate a magic item that requires a spell attack modifier or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus; if you’re legendary, you instead use the expert proficiency bonus. 成功 For the rest of the current turn, you can spend actions to activate the item as if you could normally use it. 失敗 You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns. 大失敗 You can’t use the item, and you can’t try to trick it again until your next daily preparations. Underwater Marauder 特技1 Underwater Marauder 一般 技能 出典 Player Core 264ページ 前提条件 trained in Athletics You’ve learned to fight underwater. You are not off-guard while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water. Virtuosic Performer 特技1 Virtuosic Performer 一般 技能 出典 Player Core 264ページ 前提条件 trained in Performance You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides. Weapon Proficiency 特技1 Weapon Proficiency 一般 出典 Player Core 265ページ You become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. If you are at least 11th level, you also become an expert in these weapons. 特殊 You can select this feat more than once. Each time you do, you become trained in an advanced weapon. Automatic Knowledge 特技2 Automatic Knowledge 一般 技能 出典 Player Core 252ページ 前提条件 expert in a skill with the Recall Knowledge action; Assurance in that skill You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. 特殊 You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round. Bonded Animal 特技2 Bonded Animal 余暇 一般 技能 出典 Player Core 253ページ 前提条件 expert in Nature You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a Nature check against the animal’s Will DC. If successful, you bond with the animal. The animal is permanently bonded to you until you form a bond with a different animal or do something egregious to break your bond. A helpful animal is easier to direct, as described on page 242. If your bonded animal is level -1, it gains the minion trait (page 301), allowing you to command it more efficiently. The maximum level of creature that can be your minion increases to 3 if you’re a master in Nature and to 11 if you’re legendary. 特殊 You can’t have both a bonded animal and an animal companion (though you can have both a bonded animal and a pet or familiar). Communal Crafting 特技2 Communal Crafting 一般 技能 出典 Player Core 253ページ 前提条件 trained in Crafting You can have other PCs help you Craft an item, under your direction. A helper PC rolls a check with a skill in which they’re trained. The skill must be Crafting or another skill relevant to the item, as determined by the GM. For example, a PC might use Religion to help you Craft an item with the divine trait or Warfare Lore to help you Craft a weapon. Your roll still determines whether you successfully create the item. Any helper’s roll contributes toward reducing the cost of raw materials using the numbers from the Earn Income table on page 229; this uses the ally PC’s proficiency rank in the skill and their level - 1 for their level. Helping PCs must accompany you throughout the Craft activity (preventing them from pursuing other downtime activities) or the benefit is lost. The GM might determine that only a certain number of PCs can help depending on the circumstances. Communal Crafting also allows you to take the role of a helper when someone else is crafting, provided they accept your help. Confabulator 特技2 Confabulator 一般 技能 出典 Player Core 254ページ 前提条件 expert in Deception Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all. Continual Recovery 特技2 Continual Recovery 一般 技能 出典 Player Core 254ページ 前提条件 expert in Medicine You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives. Glad-Hand 特技2 Glad-Hand 一般 技能 出典 Player Core 256ページ 前提条件 expert in Diplomacy First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. Intimidating Prowess 特技2 Intimidating Prowess 一般 技能 出典 Player Core 257ページ 前提条件 Strength +3; expert in Intimidation In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength modifier is +5 or higher and you are a master in Intimidation, this bonus increases to +2. Inventor 特技2 Inventor 余暇 一般 技能 出典 Player Core 257ページ 前提条件 master in Crafting You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book. The GM might allow you to invent uncommon or rare formulas, typically with an increased DC. You need the Alchemical Crafting feat to invent alchemical formulas and the Magical Crafting feat to invent magical formulas. Lasting Coercion 特技2 Lasting Coercion 一般 技能 出典 Player Core 257ページ 前提条件 expert in Intimidation When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month. Magical Crafting 特技2 Magical Crafting 一般 技能 出典 Player Core 258ページ 前提条件 expert in Crafting You can Craft magic items, though some have other requirements, as listed in GM Core. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. Magical Shorthand 特技2 Magical Shorthand 一般 技能 出典 Player Core 258ページ 前提条件 expert in Arcana, Nature, Occultism, or Religion Learning spells comes easily to you. When you succeed at Learning a Spell, it takes 10 minutes regardless of the spell’s rank. If you would succeed on the check, you critically succeed instead. If you fail, you can try again after a week or after you gain a level, whichever is first. You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost. Nimble Crawl 特技2 Nimble Crawl 一般 技能 出典 Player Core 259ページ 前提条件 expert in Acrobatics You can Crawl incredibly swiftly?up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t offguard while prone. Powerful Leap 特技2 Powerful Leap 一般 技能 出典 Player Core 260ページ 前提条件 expert in Athletics You can jump 5 feet up with a vertical Leap without making a High Jump. You also increase the horizontal distance when you Leap, including as part of a High Jump or Long Jump, by 5 feet. Quick Disguise 特技2 Quick Disguise 一般 技能 出典 Player Core 260ページ 前提条件 expert in Deception You can set up a disguise in one-tenth the usual time (generally 1 minute). If you’re a master in Deception, you can create a full disguise and Impersonate as a 3-action activity. If you’re legendary, it takes a single action. Quiet Allies 特技2 Quiet Allies 一般 技能 出典 Player Core 260ページ 前提条件 expert in Stealth You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls. Rapid Mantel 特技2 Rapid Mantel 一般 技能 出典 Player Core 261ページ 前提条件 expert in Athletics You easily pull yourself onto ledges. When you Grab an Edge, you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge. If you Climb or Leap to within 5 feet beneath the top of an edge, you can pull yourself onto the surface and stand as part of that action. Robust Recovery 特技2 Robust Recovery 一般 技能 出典 Player Core 261ページ 前提条件 expert in Medicine You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success. Unmistakable Lore 特技2 Unmistakable Lore 一般 技能 出典 Player Core 264ページ 前提条件 expert in Lore You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you’re trained, if you roll a critical failure, you get a failure instead. If you’re a master in a Lore subcategory, on a critical success, you gain even more information or context than usual. Unusual Treatment 特技2 Unusual Treatment 一般 技能 出典 Player Core 264ページ 前提条件 trained in Medicine Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to Treat Wounds, you can also reduce the value of one clumsy, enfeebled, or stupefied condition on the patient by 1. If you’re able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual Treatment only once per day. If the condition results from an affliction, the affliction isn’t cured, though the condition is reduced as long as the affliction remains at that stage. If you are a master in Medicine, add the drained condition to the list of conditions you can remove if you succeed at a DC 30 check. If you are legendary in Medicine, you reduce the chosen condition by 2 instead of by 1. Ward Medic 特技2 Ward Medic 一般 技能 出典 Player Core 265ページ 前提条件 expert in Medicine You’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you can treat up to four targets, and if you’re legendary, you can treat up to eight targets. Wary Disarmament 特技2 Wary Disarmament 一般 技能 出典 Player Core 265ページ 前提条件 expert in Thievery If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap. Ancestral Paragon 特技3 Ancestral Paragon 一般 出典 Player Core 252ページ Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat. Prescient Planner 特技3 Prescient Planner 一般 出典 Player Core 260ページ Cost the Price of the chosen item 必要条件 You haven’t used this ability since the last time you were able to purchase goods You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn’t previously declared that you purchased?you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuring gear (from the table on page 291 or other sources of adventuring gear), and can’t be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. Untrained Improvisation 特技3 Untrained Improvisation 一般 出典 Player Core 264ページ You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to your level -2. This improves to your level -1 at 5th level and your full level at 7th level. This doesn’t allow you to use the skill’s trained actions. Advanced First Aid 特技7 Advanced First Aid 一般 治療 操作 技能 出典 Player Core 252ページ 前提条件 master in Medicine You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to Administer First Aid, instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally’s frightened or sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition. Battle Cry 特技7 Battle Cry 一般 技能 出典 Player Core 252ページ 前提条件 master in Intimidation When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. Bizarre Magic 特技7 Bizarre Magic 一般 技能 出典 Player Core 253ページ 前提条件 master in Occultism You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5. Break Curse 特技7 Break Curse 精神集中 探索 一般 治療 技能 出典 Player Core 253ページ PFS特記 The Break Curse feat can be used once at the end of a scenario to remove a curse. Should it fail, the affected PC must use spellcasting services or a boon to remove the curse. 前提条件 expert in Occultism or Religion You spend 8 hours praying or performing occult rites over the target, weakening a curse’s power over them. Attempt to counteract (page 431) the curse, using Occultism or Religion for your counteract check and half your level rounded up for the counteract rank. Break Curse only takes 10 minutes of prayer and rites if you are legendary in Occultism or Religion. Expeditious Search 特技7 Expeditious Search 一般 出典 Player Core 254ページ 前提条件 master in Perception You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly. Foil Senses 特技7 Foil Senses 一般 技能 出典 Player Core 256ページ 前提条件 master in Stealth You are adept at foiling creatures’ special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses (see the Detecting with Other Senses sidebar on page 433). Impeccable Crafting 特技7 Impeccable Crafting 一般 技能 出典 Player Core 256ページ 前提条件 master in Crafting; Specialty Crafting You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead. Kip Up [free-action] 特技7 Kip Up 一般 技能 出典 Player Core 257ページ 前提条件 master in Acrobatics You stand up. This movement doesn’t trigger reactions. Monster Crafting 特技7 Monster Crafting 一般 技能 出典 Player Core 258ページ 前提条件 expert in Survival You can use the parts of monsters to aid in crafting. You can use the body of a monster to help Craft items, using Survival instead of Crafting for the Craft activity when you do so. If parts of the monster’s body are valuable, you can expend them toward the item’s raw material cost as well. (The GM makes the determination if the monster’s entry doesn’t list any valuable materials from its body.) If you spend additional days working on the item, reduce the Price using the monster’s level instead of your own. Certain items may require specific creatures in their Craft requirement. Planar Survival 特技7 Planar Survival 一般 技能 出典 Player Core 259ページ 前提条件 master in Survival You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food without penalty even if the plane lacks food that could normally sustain you. A success on your check to Subsist also prevents damage done by the plane to you and anyone else you support with Subsist. This applies only to damage dealt by the general conditions of the plane, not smaller hazards. Prescient Consumable 特技7 Prescient Consumable 一般 出典 Player Core 260ページ 前提条件 Prescient Planner You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. Quick Climb 特技7 Quick Climb 一般 技能 出典 Player Core 260ページ 前提条件 master in Athletics When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed. Quick Recognition 特技7 Quick Recognition 一般 技能 出典 Player Core 260ページ 前提条件 master in Arcana; master in Nature, Occultism, or Religion; Recognize Spell You Recognize Spells swiftly. Once per round, you can Recognize a Spell using a skill in which you’re a master as a free action. Quick Swim 特技7 Quick Swim 一般 技能 出典 Player Core 260ページ 前提条件 master in Athletics You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim Speed equal to your Speed. Quick Unlock 特技7 Quick Unlock 一般 技能 出典 Player Core 260ページ 前提条件 master in Thievery You can Pick a Lock using 1 action instead of 2. Shameless Request 特技7 Shameless Request 一般 技能 出典 Player Core 262ページ 前提条件 master in Diplomacy You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you. Slippery Secrets 特技7 Slippery Secrets 一般 技能 出典 Player Core 262ページ 前提条件 master in Deception You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your identity, you can attempt a Deception check against the spell or effect’s DC. If you succeed, the effect reveals nothing. Swift Sneak 特技7 Swift Sneak 一般 技能 出典 Player Core 263ページ 前提条件 master in Stealth You can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Terrified Retreat 特技7 Terrified Retreat 一般 技能 出典 Player Core 263ページ 前提条件 master in Intimidation When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round. Wall Jump 特技7 Wall Jump 一般 技能 出典 Player Core 265ページ 前提条件 master in Athletics You can use your momentum from a jump to propel yourself off a wall. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Your previous jump gives you momentum, letting you use High Jump or Long Jump as a single action, but you don’t get to Stride as part of the activity. You can use Wall Jump only once in a turn, unless you’re legendary in Athletics, in which case you can use it as many times as you can use consecutive jump actions in that turn. Incredible Investiture 特技11 Incredible Investiture 一般 出典 Player Core 256ページ 前提条件 Charisma +3 You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12. Investing worn magic items is explained on page 219 of GM Core. Cloud Jump 特技15 Cloud Jump 一般 技能 出典 Player Core 253ページ 前提条件 legendary in Athletics You unparalleled athletic skill allows you to jump impossible distances. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). When you High Jump, use the calculation for a Long Jump but don’t triple the distance. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can Leap. Craft Anything 特技15 Craft Anything 一般 技能 出典 Player Core 254ページ 前提条件 legendary in Crafting You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item’s level and proficiency requirements, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. If a requirement adds to the item’s cost, you must still pay it (including castings of spells that themselves have a cost). You can’t ignore requirements of special items that have exclusive means of access and Crafting, such as artifacts. The GM decides whether you can ignore a requirement. Divine Guidance 特技15 Divine Guidance 一般 技能 出典 Player Core 254ページ 前提条件 legendary in Religion You’re so immersed in divine scripture that you find meaning and guidance for any situation in your texts. Spend 10 minutes Deciphering Writing on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. Legendary Codebreaker 特技15 Legendary Codebreaker 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Society Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can Decipher Writing using Society while reading at normal speed. If you slow down and spend the full amount of time that’s ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document. Legendary Linguist 特技15 Legendary Linguist 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Society; Multilingual You’re so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language?even a language you don’t know?by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on). Legendary Medic 特技15 Legendary Medic 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Medicine You’ve discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect’s source is an artifact, above 20th level, or similarly powerful, increase the DC by 10. Legendary Negotiation [three-actions] 特技15 Legendary Negotiation 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Diplomacy You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a -5 penalty to your Diplomacy check. Generally, the DC of this check is the creature’s Will DC, although your GM may modify it based on the situation. Some creatures may be unable to stop regardless of their personal desires, and even those who agree to parley might ultimately find your arguments lacking and return to violence. Legendary Performer 特技15 Legendary Performer 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Performance; Virtuosic Performer Your fame has spread throughout the lands. Creatures who have any listed skill in Society have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the creature’s disposition. For instance, if you’re well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available to your level or by two levels, whichever is higher. Legendary Professional 特技15 Legendary Professional 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Lore Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as Legendary Performer above, except you gain higher-level jobs when you Earn Income with Lore. Legendary Sneak 特技15 Legendary Sneak 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Stealth; Swift Sneak You’re always sneaking unless you choose to be seen, even when there’s nowhere to hide. You can Hide and Sneak even without cover or being concealed. When you employ an exploration tactic other than Avoiding Notice, you also gain the benefits of Avoiding Notice unless you choose not to. See page 438 for more information about exploration tactics. Legendary Survivalist 特技15 Legendary Survivalist 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Survival You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so. Legendary Thief 特技15 Legendary Thief 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Thievery; Pickpocket Your ability to Steal defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying hidden, such as the cover of darkness or a bustling crowd. Even if you succeed, if the item is extremely prominent?like a suit of full plate armor?onlookers will quickly notice it’s gone after you steal it. Scare to Death [one-action] 特技15 Scare to Death 感情 恐怖 一般 無力化 技能 出典 Player Core 261ページ 前提条件 legendary in Intimidation You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can’t hear you or doesn’t understand the language you are speaking, you take a -4 circumstance penalty. The creature is temporarily immune for 1 minute. 大成功 The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes frightened 2 and is fleeing for 1 round. The critical failure effect has the death trait. 成功 The target becomes frightened 2. 失敗 The target becomes frightened 1. 大失敗 The target is unaffected. Unified Theory 特技15 Unified Theory 一般 技能 出典 Player Core 264ページ 前提条件 legendary in Arcana You understand the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so.
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一般特技 General Feats 一般特技 レベル 前提条件 概要 Additional Lore 1 ― Become trained in another Lore subcategory Adopted Ancestry 1 ― Gain access to ancestry feats from another ancestry Armor Proficiency 1 ― Become trained in a type of armor Breath Control 1 ― Hold your breath longer and gain benefits against inhaled threats Canny Acumen 1 ― Become an expert in a saving throw or Perception Diehard 1 ― Die at dying 5, rather than dying 4 Fast Recovery 1 【耐】+2 Regain more HP from rest, recover faster from disease Feather Step 1 【敏】+2 Step into difficult terrain Fleet 1 ― Increase your Speed by 5 feet Incredible Initiative 1 ― +2 to initiative rolls Pet 1 ― You have a loyal pet Ride 1 ― Automatically succeed at commanding your mount to move Shield Block [reaction] 1 ― Ward off a blow with your shield Skill Training 1 【知】+1 Become trained in a skill Toughness 1 ― Increase your maximum HP and reduce the DCs of recovery checks Weapon Proficiency 1 ― Become trained in a weapon type Ancestral Paragon 3 ― Gain a 1st-level ancestry feat Prescient Planner 3 ― Procure a piece of adventuring gear Untrained Improvisation 3 ― Become more adept at using untrained skills Expeditious Search 7 知覚の達人 Search areas in half the time Prescient Consumable 7 Prescient Planner Procure consumable items with Prescient Planner Incredible Investiture 11 【魅力】+3 Invest up to 12 magic items 複数の技能に対応した技能特技 レベル 前提条件 概要 Assurance 1 技能1つ以上の修得 Receive a fixed result on a skill check Dubious Knowledge 1 “知識の想起”に用いる技能1つの修得 Learn true and erroneous knowledge on failed check Quick Identification 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Identify Magic in 1 minute or less Recognize Spell [reaction] 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Identify a spell as a reaction as it’s being cast Seasoned 1 〈知識:酒〉、〈知識:料理〉、〈製作〉のいずれかの修得 +1 to Craft food and drink, including elixirs and potions Trick Magic Item [one-action] 1 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの修得 Activate a magic item you normally can’t activate Automatic Knowledge 2 “知識の想起”に用いる技能1つの熟練;その技能に対応するAssurance Recall Knowledge as a free action once per round Magical Shorthand 2 〈自然〉、〈宗教〉、〈伝承学〉、〈秘術〉のいずれかの熟練 Learn spells quickly and at a reduced cost Break Curse 7 〈宗教〉あるいは〈伝承学〉の熟練 Use your knowledge to break curses 〈威圧〉技能特技 レベル 前提条件 概要 Group Coercion 1 〈威圧〉の修得 Coerce multiple targets simultaneously Intimidating Glare 1 〈威圧〉の修得 Demoralize a creature without speaking Quick Coercion 1 〈威圧〉の修得 Coerce a creature quickly Intimidating Prowess 2 【筋】+3;〈威圧〉の熟練 Gain a bonus to physically Demoralize a target Lasting Coercion 2 〈威圧〉の熟練 Coerce a target into helping you longer Terrified Retreat 7 〈威圧〉の達人 Cause foes you Demoralize to flee Battle Cry 7 〈威圧〉の達人 Demoralizes foes when you roll for initiative Scare to Death [one-action] 15 〈威圧〉の伝説 Scare a target so much, they might die 〈医術〉技能特技 レベル 前提条件 概要 Battle Medicine [one-action] 1 〈医術〉の修得 Heal yourself or an ally in battle Continual Recovery 2 〈医術〉の熟練 Treat Wounds on a patient more often Robust Recovery 2 〈医術〉の熟練 Greater benefits from Treat Disease and Treat Poison Ward Medic 2 〈医術〉の熟練 Treat several patients at once Unusual Treatment 2 〈医術〉の修得 Treat Wounds tends to additional conditions Advanced First Aid 7 〈医術〉の達人 Use First Aid to reduce frightened and sickened condition values Legendary Medic 15 〈医術〉の伝説 Remove disease, blinded, deafened, doomed, or drained 〈運動〉技能特技 レベル 前提条件 概要 Combat Climber 1 〈運動〉の修得 Fight more effectively as you Climb Hefty Hauler 1 〈運動〉の修得 Increase your Bulk limits by 2 Quick Jump 1 〈運動〉の修得 High Jump or Long Jump as a single action Titan Wrestler 1 〈運動〉の修得 Disarm, Grapple, Shove, or Trip larger creatures Underwater Marauder 1 〈運動〉の修得 Fight more effectively underwater Powerful Leap 2 〈運動〉の熟練 Jump farther and higher Rapid Mantel 2 〈運動〉の熟練 Pull yourself onto ledges quickly Quick Climb 7 〈運動〉の達人 Climb swiftly Quick Swim 7 〈運動〉の達人 Swim quickly Wall Jump 7 〈運動〉の達人 Jump off walls Cloud Jump 15 〈運動〉の伝説 Jump impossible distances 〈隠密〉技能特技 レベル 前提条件 概要 Experienced Smuggler 1 〈隠密〉の修得 Conceal items from observers more effectively Terrain Stalker 1 〈隠密〉の修得 Sneak in certain terrain without attempting a check Quiet Allies 2 〈隠密〉の熟練 Roll a single Stealth check when sneaking with allies Foil Senses 7 〈隠密〉の達人 Take precautions against special senses Swift Sneak 7 〈隠密〉の達人 Move your full Speed while you Sneak Legendary Sneak 15 〈隠密〉の伝説;Swift Sneak Hide and Sneak without cover or being concealed 〈軽業〉技能特技 レベル 前提条件 概要 Cat Fall 1 〈軽業〉の修得 Treat falls as shorter than they are Quick Squeeze 1 〈軽業〉の修得 Move swiftly as you Squeeze Steady Balance 1 〈軽業〉の修得 Maintain your balance in adverse conditions Nimble Crawl 2 〈軽業〉の熟練 Crawl at a faster rate Kip Up [free-action] 7 〈軽業〉の達人 Stand up for free without triggering reactions 〈芸能〉技能特技 レベル 前提条件 概要 Fascinating Performance 1 〈芸能〉の修得 Perform to fascinate observers Impressive Performance 1 〈芸能〉の修得 Make an Impression with Performance Virtuosic Performer 1 〈芸能〉の修得 +1 with a certain type of performance Legendary Performer 15 〈芸能〉の伝説;Virtuosic Performer Gain renown for your Performance 〈交渉〉技能特技 レベル 前提条件 概要 Bargain Hunter 1 〈交渉〉の修得 Earn Income by searching for deals Group Impression 1 〈交渉〉の修得 Make an Impression on multiple targets more easily Hobnobber 1 〈交渉〉の修得 Gather Information rapidly No Cause for Alarm [three-actions] 1 〈交渉〉の修得 Reduce creatures’ frightened condition values Glad-Hand 2 〈交渉〉の熟練 Make an Impression on a target you’ve just met Shameless Request 7 〈交渉〉の達人 Make Requests of others with lesser consequences Legendary Negotiation [three-actions] 15 〈交渉〉の伝説 Quickly parley with foes 〈自然〉技能特技 レベル 前提条件 概要 Natural Medicine 1 〈自然〉の修得 Use Nature to Treat Wounds Train Animal 1 〈自然〉の修得 Teach an animal a trick Bonded Animal 2 〈自然〉の達人 An animal becomes permanently easier to command 〈社会〉技能特技 レベル 前提条件 概要 Courtly Graces 1 〈社会〉の修得 Get along in noble society Multilingual 1 〈社会〉の修得 Learn two new languages Read Lips 1 〈社会〉の修得 Read the lips of people you can see Sign Language 1 〈社会〉の修得 Learn sign languages Streetwise 1 〈社会〉の修得 Use Society to Gather Information and Recall Knowledge Legendary Codebreaker 15 〈社会〉の伝説 Quickly Decipher Writing using Society Legendary Linguist 15 〈社会〉の伝説;Multilingual Create pidgin languages to communicate with anyone 〈宗教〉技能特技 レベル 前提条件 概要 Student of the Canon 1 〈宗教〉の修得 More accurately recognize the tenets of your faith or philosophy Divine Guidance 15 〈宗教〉の伝説 Find guidance in the writings of your faith 〈製作〉技能特技 レベル 前提条件 概要 Alchemical Crafting 1 〈製作〉の修得 Craft alchemical items Quick Repair 1 〈製作〉の修得 Repair items quickly Specialty Crafting 1 〈製作〉の修得 Gain bonuses to Craft certain items Communal Crafting 2 〈製作〉の修得 Other PCs can help you Craft Inventor 2 〈製作〉の熟練 Use Crafting to create item formulas Magical Crafting 2 〈製作〉の熟練 Craft magic items Impeccable Crafting 7 〈製作〉の達人;Specialty Crafting Craft items more efficiently Craft Anything 15 〈製作〉の伝説 Ignore most requirements for crafting items 〈生存〉技能特技 レベル 前提条件 概要 Experienced Tracker 1 〈生存〉の修得 Track at your full Speed at a -5 penalty Forager 1 〈生存〉の修得 Forage for supplies to provide for multiple creatures Survey Wildlife 1 〈生存〉の修得 Identify nearby creatures through signs and clues Terrain Expertise 1 〈生存〉の修得 +1 to Survival checks in certain terrain Monster Crafting 7 〈生存〉の熟練 Craft items using monster parts Planar Survival 7 〈生存〉の達人 Use Survival to Subsist on different planes Legendary Survivalist 15 〈生存〉の伝説 Survive extreme conditions 〈知識〉技能特技 レベル 前提条件 概要 Experienced Professional 1 〈知識〉の修得 Prevent critical failures when Earning Income Unmistakable Lore 2 〈知識〉の熟練 Recall Knowledge about your Lore more effectively Legendary Professional 15 〈知識〉の伝説 Gain renown for your Lore 〈伝承学〉技能特技 レベル 前提条件 概要 Oddity Identification 1 〈伝承学〉の修得 Recognize magic involving minds, fortune, or secrets Schooled in Secrets 1 〈伝承学〉の修得 Gather Information about and Impersonate members of secret societies Bizarre Magic 7 〈伝承学〉の達人 Your magic becomes more difficult to identify 〈盗賊〉技能特技 レベル 前提条件 概要 Pickpocket 1 〈盗賊〉の修得 Steal or Palm an Object more effectively Subtle Theft 1 〈盗賊〉の修得 Your thefts are harder to notice Wary Disarmament 2 〈盗賊〉の熟練 +2 to AC or saves against devices or traps while disarming Quick Unlock 7 〈盗賊〉の達人 Pick a Lock with 1 action Legendary Thief 15 〈盗賊〉の伝説;Pickpocket Steal what would normally be impossible to steal 〈秘術〉技能特技 レベル 前提条件 概要 Arcane Sense 1 〈秘術〉の修得 Cast detect magic at will as an arcane innate spell Quick Recognition 7 〈秘術〉の達人;Recognize Spell Identify spells as a free action Unified Theory 15 〈秘術〉の伝説 Use Arcana for checks for all magical traditions 〈ペテン〉技能特技 レベル 前提条件 概要 Charming Liar 1 〈ペテン〉の修得 Improve a target’s attitude with your lies Lengthy Diversion 1 〈ペテン〉の修得 Remain hidden after you Create a Diversion Lie to Me 1 〈ペテン〉の修得 Use Deception to detect lies Confabulator 2 〈ペテン〉の熟練 Reduce the bonuses against your repeated lies Quick Disguise 2 〈ペテン〉の熟練 Set up a disguise in less time Slippery Secrets 7 〈ペテン〉の達人 Evade attempts to uncover your true nature Additional Lore 特技1 Additional Lore 一般 技能 出典 Player Core 252ページ Your knowledge has expanded to encompass a new field. Choose a Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory. 特殊 You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels. Adopted Ancestry 特技1 Adopted Ancestry 一般 出典 Player Core 252ページ PFS特記 The Adopted Ancestry feat can only be used to select common ancestries or ancestries which all Pathfinder agents have access to (such as kobolds). You’re fully immersed in another ancestry’s culture and traditions, whether born into them, earned through rite of passage, or bonded through a deep friendship or romance. Choose a common ancestry or another ancestry to which you have access. You can select ancestry feats from the ancestry you chose, in addition to your character’s own ancestry, as long as the ancestry feats don’t require any physiological feature that you lack, as determined by the GM. Alchemical Crafting 特技1 Alchemical Crafting 一般 技能 出典 Player Core 252ページ 前提条件 trained in Crafting You can use the Craft activity to create alchemical items. When you select this feat, you immediately add the formulas for four common 1st-level alchemical items to your formula book (page 288). Arcane Sense 特技1 Arcane Sense 一般 技能 出典 Player Core 252ページ 前提条件 trained in Arcana Your study of magic allows you to instinctively sense its presence. You can cast 1st-rank detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd rank; if you’re legendary, it is heightened to 4th rank. Armor Proficiency 特技1 Armor Proficiency 一般 出典 Player Core 252ページ You become trained in light armor. If you already were trained in light armor, you gain training in medium armor. If you were trained in both, you become trained in heavy armor. If you are at least 13th level, you become an expert in this armor type. 特殊 You can select this feat more than once. Each time, you become trained in the next type of armor, as detailed above. Assurance 特技1 Assurance 一般 技能 出典 Player Core 252ページ 前提条件 技能1つ以上の修得 Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers). 特殊 You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill. Bargain Hunter 特技1 Bargain Hunter 一般 技能 出典 Player Core 252ページ 前提条件 trained in Diplomacy You can Earn Income (page 228) using Diplomacy, spending your days hunting for bargains and reselling at a profit. You can also spend time specifically sniffing out a great bargain on an item; this works as if you were using Earn Income with Diplomacy, except instead of gaining money, you purchase the item at a discount equal to the money you would have gained, gaining the item for free if your earned income equals or exceeds its cost. Finally, if you select Bargain Hunter during character creation at 1st level, you start play with an additional 2 gp. Battle Medicine [one-action] 特技1 Battle Medicine 一般 治療 操作 技能 出典 Player Core 253ページ 前提条件 trained in Medicine 必要条件 You’re holding or wearing a healer’s toolkit (page 288) You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn’t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds. Breath Control 特技1 Breath Control 一般 出典 Player Core 253ページ You can breathe even in hazardous or sparse air. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead. Canny Acumen 特技1 Canny Acumen 一般 出典 Player Core 253ページ Your avoidance or observation is beyond the ken of most in your profession. Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an expert in your choice. At 17th level, you become a master in your choice. Cat Fall 特技1 Cat Fall 一般 技能 出典 Player Core 253ページ 前提条件 Trained in Acrobatics Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter and 50 feet if you’re a master. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall. Charming Liar 特技1 Charming Liar 一般 技能 出典 Player Core 253ページ 前提条件 Trained in Acrobatics Your charm allows you to win over those you lie to. When you get a critical success using the Lie action, the target’s attitude toward you improves by one step, as though you’d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature’s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can’t achieve. Combat Climber 特技1 Combat Climber 一般 技能 出典 Player Core 253ページ 前提条件 trained in Athletics Your techniques allow you to fight as you climb. You’re not offguard while Climbing and can Climb with a hand occupied. You must still use another hand and both legs to Climb. Courtly Graces 特技1 Courtly Graces 一般 技能 出典 Player Core 254ページ 前提条件 trained in Society You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics. Unless you are intentionally presenting yourself differently, anyone who speaks with you will assume you are a noble or closely associated with the nobility (such as a prominent servant). You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a type of noble or a specific individual noble. If you use the normal skills in those situations, you receive a +1 circumstance bonus to the check instead. Diehard 特技1 Diehard 一般 出典 Player Core 254ページ It takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4. Dubious Knowledge 特技1 Dubious Knowledge 一般 技能 出典 Player Core 254ページ 前提条件 trained in a skill with the Recall Knowledge action You’re a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don’t critically fail) a Recall Knowledge check using any skill, you learn the correct answer and an erroneous answer, but you don’t have any way to differentiate which is which. This can occur as not knowing something is significant, but not whether it’s good or bad. Experienced Professional 特技1 Experienced Professional 一般 技能 出典 Player Core 254ページ 前提条件 trained in Lore You carefully safeguard your professional endeavors to prevent disaster. When you use Lore to Earn Income, if you roll a critical failure, you instead get a failure. If you’re an expert in Lore, you gain twice as much income from a failed check to Earn Income, unless it was originally a critical failure. Experienced Smuggler 特技1 Experienced Smuggler 一般 技能 出典 Player Core 254ページ 前提条件 trained in Stealth You often smuggle things past the authorities. When the GM rolls your Stealth check to see if a passive observer notices a small item you’ve concealed, the GM uses the number rolled or 10?whichever is higher?as the result of your die roll, adding it to your Stealth modifier to determine your Stealth check result. If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re legendary in Stealth, you automatically succeed at hiding a small concealed item from passive observers. This provides no benefits when a creature attempts a Perception check while actively searching you for hidden items Experienced Tracker 特技1 Experienced Tracker 一般 技能 出典 Player Core 255ページ 前提条件 trained in Survival Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a -5 penalty to your Survival check. If you’re a master in Survival, you don’t take the -5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail. Fascinating Performance 特技1 Fascinating Performance 一般 技能 出典 Player Core 255ページ 前提条件 trained in Performance When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time. Fast Recovery 特技1 Fast Recovery 一般 出典 Player Core 255ページ 前提条件 Constitution +2 Your body quickly bounces back from afflictions. You regain twice as many Hit Points from resting. Each time you succeed at a Fortitude save against an ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent disease or poison. Each critical success you achieve against an ongoing disease or poison reduces its stage by 3, or by 2 against a virulent disease or poison. In addition, you reduce the severity of your drained condition by 2 when you rest for a night instead of by 1. Feather Step 特技1 Feather Step 一般 出典 Player Core 256ページ 前提条件 Dexterity +2 You step carefully and quickly. You can Step into difficult terrain. Fleet 特技1 Fleet 一般 出典 Player Core 256ページ You move more quickly on foot. Your Speed increases by 5 feet. Forager 特技1 Forager 一般 技能 出典 Player Core 256ページ 前提条件 trained in Survival While using Survival to Subsist, if you roll any result worse than a success, you get a success. On a success, you can provide subsistence living for yourself and four additional creatures, and on a critical success, you can take care of twice as many additional creatures. You can choose to support half the number of creatures with a comfortable living. Increase the number of additional creatures you feed on a success to eight if you’re an expert in Survival, 16 if you’re a master, and 32 if you’re legendary. Group Coercion 特技1 Group Coercion 一般 技能 出典 Player Core 256ページ 前提条件 trained in Intimidation You can strong-arm people effectively, even when you don’t have them isolated. When you Coerce, you can compare your Intimidation check result to the Will DCs of up to five targets instead of one. It’s possible to get a different degree of success for each target. The number of targets you can Coerce in a single action increases to 10 if you’re an expert, 25 if you’re a master, and 50 if you’re legendary. Group Impression 特技1 Group Impression 一般 技能 出典 Player Core 256ページ 前提条件 trained in Diplomacy When you Make an Impression, you can compare your Diplomacy check result to the Will DCs of up to 10 targets you conversed with, with no penalty. The number of targets increases to 20 if you’re an expert, 50 if you’re a master, and 100 if you’re legendary. Hefty Hauler 特技1 Hefty Hauler 一般 技能 出典 Player Core 256ページ 前提条件 trained in Athletics You can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2. Hobnobber 特技1 Hobnobber 一般 技能 出典 Player Core 256ページ 前提条件 trained in Diplomacy You are skilled at learning information through conversation. The Gather Information exploration activity takes you half as long as normal (typically reducing the time to 1 hour). If you’re a master in Diplomacy and roll a critical failure to Gather Information, you get a failure instead. There is still no guarantee that a rumor you learn with Gather Information is accurate. Impressive Performance 特技1 Impressive Performance 一般 技能 出典 Player Core 256ページ 前提条件 trained in Performance Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance. Incredible Initiative 特技1 Incredible Initiative 一般 出典 Player Core 256ページ You react more quickly than others can. You gain a +2 circumstance bonus to initiative rolls. Intimidating Glare 特技1 Intimidating Glare 一般 技能 出典 Player Core 257ページ 前提条件 trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. Lengthy Diversion 特技1 Lengthy Diversion 一般 技能 出典 Player Core 258ページ 前提条件 trained in Deception When you critically succeed to Create a Diversion, you continue to remain hidden after the end of your turn. This effect lasts for an amount of time that depends on the diversion and situation, as determined by the GM (minimum 1 additional round). Lie to Me 特技1 Lie to Me 一般 技能 出典 Player Core 258ページ 前提条件 trained in Deception You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech. Multilingual 特技1 Multilingual 一般 技能 出典 Player Core 258ページ 前提条件 trained in Society You easily pick up new languages. You learn two new languages, chosen from common languages, uncommon languages, and any others you have access to. You learn an additional language if you are or become a master in Society and again if you are or become legendary. Natural Medicine 特技1 Natural Medicine 一般 技能 出典 Player Core 258ページ 前提条件 trained in Nature You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds, including higher Nature proficiency letting you attempt more difficult checks. It doesn’t replace Medicine for uses of the skill other than Treat Wounds or for feat prerequisites. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. No Cause for Alarm [three-actions] 特技1 No Cause for Alarm 聴覚 精神集中 感情 一般 言語 精神 技能 出典 Player Core 259ページ 前提条件 trained in Diplomacy You attempt to reduce panic. Attempt a Diplomacy check, comparing it to the Will DC of creatures in a 10-foot emanation around you who are frightened. Each of them is temporarily immune for 1 hour. 大成功 Reduce the creature's frightened value by 2. 成功 Reduce the creature's frightened value by 1. Oddity Identification 特技1 Oddity Identification 一般 技能 出典 Player Core 259ページ 前提条件 trained in Occultism When you become aware of a magical effect or see a spell being cast, you can immediately determine if it twists minds (with the mental trait), fights against fortune (with the fortune or misfortune trait), or reveals secrets (with the detection, prediction, revelation, or scrying traits). At the GM’s discretion, similar effects can also fall into these categories. When you Identify Magic or Recall Knowledge to learn more about these effects, you can always use Occultism without penalty and gain a +2 circumstance bonus. Pet 特技1 Pet 一般 出典 Player Core 259ページ You have a pet?a Tiny animal of a type you choose, such as a cat, bird, or rodent. It has the minion trait, meaning it gains 2 actions during your turn if you use the Command an Animal action to command it; this replaces the usual effects of Command an Animal, and you don’t need to attempt a Nature check. A pet can’t make Strikes. Level Your pet’s level is equal to yours. Modifiers and AC Your pet’s save modifiers and AC are equal to yours before applying circumstance or status bonuses or penalties. It uses 3 + your level as its modifier for Perception, Acrobatics, and Stealth, and just your level as its modifier for other skill checks. It doesn’t have or use its own attribute modifiers and can never benefit from item bonuses. Hit Points Your pet has 5 Hit Points per level. Senses Your pet has low-light vision and can gain additional senses from pet abilities. Speed Your pet has a Speed of 25 feet. You can choose to instead have an aquatic pet, which breathes in water instead of air and has the aquatic trait, no land Speed, and a swim Speed of 25 feet. Pet Abilities When you gain your pet, choose two of the following abilities. If your pet is an animal that naturally has one of these abilities (for instance, an owl has a fly Speed), you must select that ability. Your pet can’t be an animal that naturally has more pet abilities than the maximum. In some cases, the GM might add some familiar abilities described on pages 212-213 to the pet abilities you can choose. Amphibious It gains the amphibious trait, allowing it to breathe in both air and water, and has both a land Speed and a swim Speed, each equal to its highest land Speed or swim Speed. Burrower It gains a burrow Speed of 5 feet, allowing it to dig Tiny holes. Climber It gains a climb Speed of 25 feet. Darkvision It gains darkvision. Echolocation Your pet can use hearing as a precise sense within 20 feet. Fast Movement Increase one of the pet’s Speeds from 25 feet to 40 feet. Flier It gains a fly Speed of 25 feet. Manual Dexterity It can use up to two of its limbs as if they were hands to perform manipulate actions. Scent Your pet can use scent as an imprecise sense within 30 feet Tough Your pet’s max HP increase by 2 per level. 特殊 You can gain a new pet by retraining this feat, releasing any previous pet you have. If you later gain a familiar or other companion that uses the Pet feat, you can immediately retrain this feat. Pickpocket 特技1 Pickpocket 一般 技能 出典 Player Core 259ページ 前提条件 trained in Thievery You can Steal or Palm an Object that’s closely guarded, such as in a pocket, without taking the -5 penalty. You can’t steal objects that would be extremely noticeable or time consuming to remove (like worn shoes or armor or actively wielded objects). If you’re a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard. When doing so, Stealing requires 2 actions instead of 1, and you take a -5 penalty. Quick Coercion 特技1 Quick Coercion 一般 技能 出典 Player Core 260ページ 前提条件 trained in Intimidation You can bully others with just a few choice implications. You can Coerce a creature after 1 round of conversation instead of 1 minute. You still can’t Coerce a creature in the midst of combat, or without engaging in a conversation. Quick Identification 特技1 Quick Identification 一般 技能 出典 Player Core 260ページ 前提条件 trained in Arcana, Nature, Occultism, or Religion You can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re legendary, it takes 1 action. Quick Jump 特技1 Quick Jump 一般 技能 出典 Player Core 260ページ 前提条件 trained in Athletics You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet). Quick Repair 特技1 Quick Repair 一般 技能 出典 Player Core 260ページ 前提条件 trained in Crafting For you, the Repair activity loses the exploration trait and takes 1 minute instead of 10 minutes. If you’re a master in Crafting, it takes 3 actions. If you’re legendary, it takes 1 action. Quick Squeeze 特技1 Quick Squeeze 一般 技能 出典 Player Core 260ページ 前提条件 trained in Acrobatics You Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary in Acrobatics, you Squeeze at full Speed. Read Lips 特技1 Read Lips 一般 技能 出典 Player Core 261ページ 前提条件 trained in Society You can read lips of others nearby who you can clearly see. The language read must be one that you know. When you’re at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you’re fascinated and off-guard during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone’s lips. Recognize Spell [reaction] 特技1 Recognize Spell 一般 非公開 技能 出典 Player Core 261ページ PFS特記 The DC to Recognize an Uncommon or Rare spell (page 261) should be the normal DC +2 or +5 based on rarity and spell level. 前提条件 trained in Arcana, Nature, Occultism, or Religion トリガー A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting. If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd rank or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest rank of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure. 大成功 You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it. 成功 You correctly recognize the spell. 失敗 You fail to recognize the spell. 大失敗 You misidentify the spell as another spell entirely, of the GM’s choice. Ride 特技1 Ride 一般 出典 Player Core 261ページ When you Command an Animal you’re mounted on to take a move action (such as Stride), you automatically succeed instead of needing to attempt a check. Any animal you’re mounted on acts on your turn, like a minion. If you Mount an animal in the middle of an encounter, it skips its next turn and then acts on your next turn. Page 301 has more on minions. Schooled in Secrets 特技1 Schooled in Secrets 一般 技能 出典 Player Core 262ページ 前提条件 trained in Occultism You notice the signs and symbols that members of mystery cults and other secret societies use to declare their affiliation to fellow members. You can use Occultism in place of Diplomacy to Gather Information about such groups and in place of Deception to Impersonate a member of these groups. If you belong to a secret cult, lodge, sect, or similar organization, you automatically recognize members of your group unless they are specifically attempting to conceal their presence from you. They also recognize your standing unless you are specifically concealing it. Seasoned 特技1 Seasoned 一般 技能 出典 Player Core 262ページ 前提条件 trained in Crafting, Alcohol Lore, or Cooking Lore You’ve mastered the preparation of many types of food and drink. You gain a +1 circumstance bonus to checks to Craft food and drink, including elixirs if you have Alchemical Crafting and potions if you have Magical Crafting. If you are a master in one of the prerequisite skills, this bonus increases to +2. Shield Block [reaction] 特技1 Shield Block 一般 出典 Player Core 262ページ トリガー While you have your shield raised, you would take physical damage (bludgeoning, piercing, or slashing) from an attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Sign Language 特技1 Sign Language 一般 技能 出典 Player Core 262ページ 前提条件 trained in Society You learn the sign languages associated with the languages you know, allowing you to sign and understand signs. Sign languages typically require both hands to convey more complex concepts, and they are visual rather than auditory. Sign language is difficult to understand during combat due to the level of attention needed, unlike basic gestures like pointing at a foe to suggest a target. Sign language is hard to use in areas of low visibility, just like speech is difficult in a noisy environment. Skill Training 特技1 Skill Training 一般 技能 出典 Player Core 262ページ 前提条件 Intelligence +1 You become trained in the skill of your choice. 特殊 You can select this feat multiple times, choosing a new skill to become trained in each time. Specialty Crafting 特技1 Specialty Crafting 一般 技能 出典 Player Core 262ページ 前提条件 trained in Crafting Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking. Steady Balance 特技1 Steady Balance 一般 技能 出典 Player Core 263ページ 前提条件 trained in Acrobatics You can keep your balance easily, even in adverse conditions. Whenever you roll a success using the Balance action, you get a critical success instead. You’re not off-guard while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge. Streetwise 特技1 Streetwise 一般 技能 出典 Player Core 263ページ 前提条件 trained in Society You know about life on the streets and feel the pulse of your local settlement. You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally. Student of the Canon 特技1 Student of the Canon 一般 技能 出典 Player Core 263ページ 前提条件 trained in Religion You’ve researched many faiths enough to recognize notions about them that are unlikely to be true. If you roll a critical failure at a Religion check to Decipher Writing of a religious nature or to Recall Knowledge about the tenets of faiths, you get a failure instead. When attempting to Recall Knowledge about the tenets of your own faith, if you roll a failure, you get a success instead, and if you roll a success, you get a critical success instead. Subtle Theft 特技1 Subtle Theft 一般 技能 出典 Player Core 263ページ 前提条件 trained in Thievery When you successfully Steal something, observers (creatures other than the creature you stole from) take a -2 circumstance penalty to their Perception DCs to detect your theft. Additionally, if you first Create a Diversion using Deception, taking a single Palm an Object or Steal action doesn’t end your undetected condition. Survey Wildlife 特技1 Survey Wildlife 一般 技能 出典 Player Core 263ページ 前提条件 trained in Survival You can study details in the wilderness to determine the presence of nearby creatures. You can spend 10 minutes assessing the area around you to find out what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt a Survival check against a DC determined by the GM based on how obvious the signs are. On a success, you can attempt a Recall Knowledge check with a -2 penalty to learn more about the creatures just from these signs. If you’re a master in Survival, you don’t take the penalty Terrain Expertise 特技1 Terrain Expertise 一般 技能 出典 Player Core 263ページ 前提条件 trained in Survival Your experience in navigating a certain type of terrain makes you supremely confident while doing so. You gain a +1 circumstance bonus to Survival checks in one of the following types of terrain, chosen when you select this feat aquatic, arctic, desert, forest, mountain, plains, sky, swamp, or underground. 特殊 You can select this feat more than once, choosing a different type of terrain each time. Terrain Stalker 特技1 Terrain Stalker 一般 技能 出典 Player Core 263ページ 前提条件 trained in Stealth Select one type of difficult terrain from the following list rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not pass within 10 feet of an enemy during your movement. During exploration, this also allows you to automatically approach within 15 feet of other creatures while Avoiding their Notice, as long as they aren’t actively Searching or on guard. 特殊 You can select this feat multiple times. Each time, choose a different type of terrain. Titan Wrestler 特技1 Titan Wrestler 一般 技能 出典 Player Core 263ページ 前提条件 trained in Athletics You can attempt to Disarm, Grapple, Reposition, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics. Toughness 特技1 Toughness 一般 出典 Player Core 263ページ Your body can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page 411). Train Animal 特技1 Train Animal 余暇 一般 操作 技能 出典 Player Core 264ページ 前提条件 trained in Nature You spend time teaching an animal to do a certain action. You can either select a basic action the animal already knows how to do (typically those listed in the Command an Animal action on page 242) or attempt to teach the animal a new basic action. The GM determines the DC of any check required and the amount of time the training takes (usually at least a week). It’s usually impossible to teach an animal a trick that uses critical thinking. If you’re expert, master, or legendary in Nature, you might be able to train more unusual creatures, at the GM’s discretion. 成功 The animal learns the action. If it was an action the animal already knew, you can Command the Animal to take that action without attempting a Nature check. If it was a new basic action, add that action to the actions the animal can take when Commanded, but you must still roll. 失敗 The animal doesn’t learn the trick. Trick Magic Item [one-action] 特技1 Trick Magic Item 一般 操作 技能 出典 Player Core 264ページ 前提条件 trained in Arcana, Nature, Occultism, or Religion You examine a magic item you normally couldn’t use in an effort to fool it and activate it temporarily. For example, this might allow a fighter to cast a spell from a wand or allow a wizard to cast a spell that’s not on the arcane list using a scroll. You must know what activating the item does, or you can’t attempt to trick it. Attempt a check using the skill matching the item’s magic tradition, or matching a tradition that has the spell on its list, if you’re trying to cast a spell from the item. The relevant skills are Arcana for arcane, Nature for primal, Occultism for occult, Religion for divine, or any of the four for an item that has the magical trait and not a tradition trait. The GM determines the DC based on the item’s level (possibly adjusted depending on the item or situation). If you activate a magic item that requires a spell attack modifier or spell DC and you don’t have the ability to cast spells of the relevant tradition, use your level as your proficiency bonus and the highest of your Intelligence, Wisdom, or Charisma modifiers. If you’re a master in the appropriate skill for the item’s tradition, you instead use the trained proficiency bonus; if you’re legendary, you instead use the expert proficiency bonus. 成功 For the rest of the current turn, you can spend actions to activate the item as if you could normally use it. 失敗 You can’t use the item or try to trick it again this turn, but you can try again on subsequent turns. 大失敗 You can’t use the item, and you can’t try to trick it again until your next daily preparations. Underwater Marauder 特技1 Underwater Marauder 一般 技能 出典 Player Core 264ページ 前提条件 trained in Athletics You’ve learned to fight underwater. You are not off-guard while in water, and you don’t take the usual penalties for using a bludgeoning or slashing melee weapon in water. Virtuosic Performer 特技1 Virtuosic Performer 一般 技能 出典 Player Core 264ページ 前提条件 trained in Performance You have exceptional talent with one type of performance. You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2. Select one of the following specialties and apply the bonus when attempting Performance checks of that type. If it’s unclear whether the specialty applies, the GM decides. Weapon Proficiency 特技1 Weapon Proficiency 一般 出典 Player Core 265ページ You become trained in all martial weapons. If you were already trained in all martial weapons, you become trained in one advanced weapon of your choice. If you are at least 11th level, you also become an expert in these weapons. 特殊 You can select this feat more than once. Each time you do, you become trained in an advanced weapon. Automatic Knowledge 特技2 Automatic Knowledge 一般 技能 出典 Player Core 252ページ 前提条件 expert in a skill with the Recall Knowledge action; Assurance in that skill You know basic facts off the top of your head. Choose a skill you’re an expert in that has the Recall Knowledge action and for which you have the Assurance feat. You can use the Recall Knowledge action with that skill as a free action once per round. If you do, you must use Assurance on the skill check. 特殊 You can select this feat multiple times, choosing a different skill each time. You can use Automatic Knowledge with any skills you have chosen, but you can still use Automatic Knowledge only once per round. Bonded Animal 特技2 Bonded Animal 余暇 一般 技能 出典 Player Core 253ページ 前提条件 expert in Nature You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a Nature check against the animal’s Will DC. If successful, you bond with the animal. The animal is permanently bonded to you until you form a bond with a different animal or do something egregious to break your bond. A helpful animal is easier to direct, as described on page 242. If your bonded animal is level -1, it gains the minion trait (page 301), allowing you to command it more efficiently. The maximum level of creature that can be your minion increases to 3 if you’re a master in Nature and to 11 if you’re legendary. 特殊 You can’t have both a bonded animal and an animal companion (though you can have both a bonded animal and a pet or familiar). Communal Crafting 特技2 Communal Crafting 一般 技能 出典 Player Core 253ページ 前提条件 trained in Crafting You can have other PCs help you Craft an item, under your direction. A helper PC rolls a check with a skill in which they’re trained. The skill must be Crafting or another skill relevant to the item, as determined by the GM. For example, a PC might use Religion to help you Craft an item with the divine trait or Warfare Lore to help you Craft a weapon. Your roll still determines whether you successfully create the item. Any helper’s roll contributes toward reducing the cost of raw materials using the numbers from the Earn Income table on page 229; this uses the ally PC’s proficiency rank in the skill and their level - 1 for their level. Helping PCs must accompany you throughout the Craft activity (preventing them from pursuing other downtime activities) or the benefit is lost. The GM might determine that only a certain number of PCs can help depending on the circumstances. Communal Crafting also allows you to take the role of a helper when someone else is crafting, provided they accept your help. Confabulator 特技2 Confabulator 一般 技能 出典 Player Core 254ページ 前提条件 expert in Deception Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance bonus a target gains for your previous attempts to Create a Diversion or Lie to it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and if you’re legendary, your targets don’t get these bonuses at all. Continual Recovery 特技2 Continual Recovery 一般 技能 出典 Player Core 254ページ 前提条件 expert in Medicine You zealously monitor a patient’s progress to administer treatment faster. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This applies only to your Treat Wounds activities, not any other the patient receives. Glad-Hand 特技2 Glad-Hand 一般 技能 出典 Player Core 256ページ 前提条件 expert in Diplomacy First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result. Intimidating Prowess 特技2 Intimidating Prowess 一般 技能 出典 Player Core 257ページ 前提条件 Strength +3; expert in Intimidation In situations where you can physically menace the target when you Coerce or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and you ignore the penalty for not sharing a language. If your Strength modifier is +5 or higher and you are a master in Intimidation, this bonus increases to +2. Inventor 特技2 Inventor 余暇 一般 技能 出典 Player Core 257ページ 前提条件 master in Crafting You are a genius at Crafting, easily able to determine how things are made and create new inventions. You can spend downtime to invent a common formula that you don’t know. This works just like the Craft activity you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it’s complete, you add the new formula you invented to your formula book. The GM might allow you to invent uncommon or rare formulas, typically with an increased DC. You need the Alchemical Crafting feat to invent alchemical formulas and the Magical Crafting feat to invent magical formulas. Lasting Coercion 特技2 Lasting Coercion 一般 技能 出典 Player Core 257ページ 前提条件 expert in Intimidation When you successfully Coerce someone, the maximum time they comply increases to a week, still determined by the GM. If you’re legendary, the maximum increases to a month. Magical Crafting 特技2 Magical Crafting 一般 技能 出典 Player Core 258ページ 前提条件 expert in Crafting You can Craft magic items, though some have other requirements, as listed in GM Core. When you select this feat, you gain formulas for four common magic items of 2nd level or lower. Magical Shorthand 特技2 Magical Shorthand 一般 技能 出典 Player Core 258ページ 前提条件 expert in Arcana, Nature, Occultism, or Religion Learning spells comes easily to you. When you succeed at Learning a Spell, it takes 10 minutes regardless of the spell’s rank. If you would succeed on the check, you critically succeed instead. If you fail, you can try again after a week or after you gain a level, whichever is first. You can use downtime to learn and inscribe new spells. This works as if you were using Earn Income with the tradition’s associated skill, but instead of gaining money, you choose a spell available to you to learn and gain a discount on learning it, learning it for free if your earned income equals or exceeds its cost. Nimble Crawl 特技2 Nimble Crawl 一般 技能 出典 Player Core 259ページ 前提条件 expert in Acrobatics You can Crawl incredibly swiftly?up to half your Speed, rather than 5 feet. If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary, you aren’t offguard while prone. Powerful Leap 特技2 Powerful Leap 一般 技能 出典 Player Core 260ページ 前提条件 expert in Athletics You can jump 5 feet up with a vertical Leap without making a High Jump. You also increase the horizontal distance when you Leap, including as part of a High Jump or Long Jump, by 5 feet. Quick Disguise 特技2 Quick Disguise 一般 技能 出典 Player Core 260ページ 前提条件 expert in Deception You can set up a disguise in one-tenth the usual time (generally 1 minute). If you’re a master in Deception, you can create a full disguise and Impersonate as a 3-action activity. If you’re legendary, it takes a single action. Quiet Allies 特技2 Quiet Allies 一般 技能 出典 Player Core 260ページ 前提条件 expert in Stealth You’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls. Rapid Mantel 特技2 Rapid Mantel 一般 技能 出典 Player Core 261ページ 前提条件 expert in Athletics You easily pull yourself onto ledges. When you Grab an Edge, you can pull yourself onto that surface and stand. You can use Athletics instead of a Reflex save to Grab an Edge. If you Climb or Leap to within 5 feet beneath the top of an edge, you can pull yourself onto the surface and stand as part of that action. Robust Recovery 特技2 Robust Recovery 一般 技能 出典 Player Core 261ページ 前提条件 expert in Medicine You learned folk medicine to help recover from diseases and poison, and using it diligently has made you especially resilient. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the circumstance bonus granted on a success to +4, and if the result of the patient’s saving throw is a success, the patient gets a critical success. Unmistakable Lore 特技2 Unmistakable Lore 一般 技能 出典 Player Core 264ページ 前提条件 expert in Lore You never get information about your areas of expertise wrong. When you Recall Knowledge using any Lore subcategory in which you’re trained, if you roll a critical failure, you get a failure instead. If you’re a master in a Lore subcategory, on a critical success, you gain even more information or context than usual. Unusual Treatment 特技2 Unusual Treatment 一般 技能 出典 Player Core 264ページ 前提条件 trained in Medicine Your medical training extends to less obvious conditions. When you succeed against a DC 20 check to Treat Wounds, you can also reduce the value of one clumsy, enfeebled, or stupefied condition on the patient by 1. If you’re able to treat more than one creature at once, choose only one to gain this benefit. A creature can benefit from Unusual Treatment only once per day. If the condition results from an affliction, the affliction isn’t cured, though the condition is reduced as long as the affliction remains at that stage. If you are a master in Medicine, add the drained condition to the list of conditions you can remove if you succeed at a DC 30 check. If you are legendary in Medicine, you reduce the chosen condition by 2 instead of by 1. Ward Medic 特技2 Ward Medic 一般 技能 出典 Player Core 265ページ 前提条件 expert in Medicine You’ve studied in large medical wards, treating several patients at once and tending to all their needs. When you use Treat Disease or Treat Wounds, you can treat up to two targets. If you’re a master in Medicine, you can treat up to four targets, and if you’re legendary, you can treat up to eight targets. Wary Disarmament 特技2 Wary Disarmament 一般 技能 出典 Player Core 265ページ 前提条件 expert in Thievery If you trigger a device or set off a trap while disarming it, you gain a +2 circumstance bonus to your AC or saving throw against the device or trap. This applies only to attacks or effects triggered by your failed attempt, not to any later ones, such as additional attacks from a complex trap. Ancestral Paragon 特技3 Ancestral Paragon 一般 出典 Player Core 252ページ Whether through instinct, study, or magic, you feel a deeper connection to your ancestry. You gain a 1st-level ancestry feat. Prescient Planner 特技3 Prescient Planner 一般 出典 Player Core 260ページ Cost the Price of the chosen item 必要条件 You haven’t used this ability since the last time you were able to purchase goods You regularly create convoluted plans and contingencies, using your resources to enact them. You take 1 minute to remove your backpack, then carefully remove an item you hadn’t previously declared that you purchased?you intuited that you would come to need the item and purchased it at the latest opportunity. The item must be a piece of adventuring gear (from the table on page 291 or other sources of adventuring gear), and can’t be a weapon, armor, alchemical item, magic item, or other treasure. It must be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. Untrained Improvisation 特技3 Untrained Improvisation 一般 出典 Player Core 264ページ You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to your level -2. This improves to your level -1 at 5th level and your full level at 7th level. This doesn’t allow you to use the skill’s trained actions. Advanced First Aid 特技7 Advanced First Aid 一般 治療 操作 技能 出典 Player Core 252ページ 前提条件 master in Medicine You use your medical training to ameliorate sickness or assuage fears. When you use Medicine to Administer First Aid, instead of Stabilizing a character or Stopping Bleeding, you can reduce an ally’s frightened or sickened condition by 2, or remove either of those conditions entirely on a critical success. You can remove only one condition at a time. The DC for the Medicine check is usually the DC of the effect that caused the condition. Battle Cry 特技7 Battle Cry 一般 技能 出典 Player Core 252ページ 前提条件 master in Intimidation When you roll initiative, you can yell a mighty battle cry and Demoralize an observed foe as a free action. If you’re legendary in Intimidation, you can use a reaction to Demoralize your foe when you critically succeed at an attack roll. Bizarre Magic 特技7 Bizarre Magic 一般 技能 出典 Player Core 253ページ 前提条件 master in Occultism You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. The DCs to Recognize Spells you cast and Identify Magic you use increase by 5. Break Curse 特技7 Break Curse 精神集中 探索 一般 治療 技能 出典 Player Core 253ページ PFS特記 The Break Curse feat can be used once at the end of a scenario to remove a curse. Should it fail, the affected PC must use spellcasting services or a boon to remove the curse. 前提条件 expert in Occultism or Religion You spend 8 hours praying or performing occult rites over the target, weakening a curse’s power over them. Attempt to counteract (page 431) the curse, using Occultism or Religion for your counteract check and half your level rounded up for the counteract rank. Break Curse only takes 10 minutes of prayer and rites if you are legendary in Occultism or Religion. Expeditious Search 特技7 Expeditious Search 一般 出典 Player Core 254ページ 前提条件 master in Perception You have a system that lets you search at great speed, finding details and secrets twice as quickly as others can. When Searching, you take half as long as usual to Search a given area. This means that while exploring, you double the Speed you can move while ensuring you’ve Searched an area before walking into it (up to half your Speed). If you’re legendary in Perception, you instead Search areas four times as quickly. Foil Senses 特技7 Foil Senses 一般 技能 出典 Player Core 256ページ 前提条件 master in Stealth You are adept at foiling creatures’ special senses and cautious enough to safeguard against them at all times. Whenever you use the Avoid Notice, Hide, or Sneak actions, you are always considered to be taking precautions against special senses (see the Detecting with Other Senses sidebar on page 433). Impeccable Crafting 特技7 Impeccable Crafting 一般 技能 出典 Player Core 256ページ 前提条件 master in Crafting; Specialty Crafting You craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead. Kip Up [free-action] 特技7 Kip Up 一般 技能 出典 Player Core 257ページ 前提条件 master in Acrobatics You stand up. This movement doesn’t trigger reactions. Monster Crafting 特技7 Monster Crafting 一般 技能 出典 Player Core 258ページ 前提条件 expert in Survival You can use the parts of monsters to aid in crafting. You can use the body of a monster to help Craft items, using Survival instead of Crafting for the Craft activity when you do so. If parts of the monster’s body are valuable, you can expend them toward the item’s raw material cost as well. (The GM makes the determination if the monster’s entry doesn’t list any valuable materials from its body.) If you spend additional days working on the item, reduce the Price using the monster’s level instead of your own. Certain items may require specific creatures in their Craft requirement. Planar Survival 特技7 Planar Survival 一般 技能 出典 Player Core 259ページ 前提条件 master in Survival You can Subsist using Survival on different planes, even those without resources or natural phenomena you normally need. For instance, you can forage for food without penalty even if the plane lacks food that could normally sustain you. A success on your check to Subsist also prevents damage done by the plane to you and anyone else you support with Subsist. This applies only to damage dealt by the general conditions of the plane, not smaller hazards. Prescient Consumable 特技7 Prescient Consumable 一般 出典 Player Core 260ページ 前提条件 Prescient Planner You can predict which consumables you might need in advance. When using Prescient Planner, you can procure a consumable item from your backpack, instead of a piece of adventuring gear. The consumable item must still be common with a level no higher than half your level, and its Bulk must be low enough that carrying it wouldn’t have made you encumbered. Quick Climb 特技7 Quick Climb 一般 技能 出典 Player Core 260ページ 前提条件 master in Athletics When Climbing, you move 5 more feet on a success and 10 more feet on a critical success, up to your Speed. If you’re legendary in Athletics, you gain a climb Speed equal to your Speed. Quick Recognition 特技7 Quick Recognition 一般 技能 出典 Player Core 260ページ 前提条件 master in Arcana; master in Nature, Occultism, or Religion; Recognize Spell You Recognize Spells swiftly. Once per round, you can Recognize a Spell using a skill in which you’re a master as a free action. Quick Swim 特技7 Quick Swim 一般 技能 出典 Player Core 260ページ 前提条件 master in Athletics You Swim 5 feet farther on a success and 10 feet farther on a critical success, to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim Speed equal to your Speed. Quick Unlock 特技7 Quick Unlock 一般 技能 出典 Player Core 260ページ 前提条件 master in Thievery You can Pick a Lock using 1 action instead of 2. Shameless Request 特技7 Shameless Request 一般 技能 出典 Player Core 262ページ 前提条件 master in Diplomacy You can downplay the consequences or outrageousness of your requests using sheer brazenness and charm. When you Request something, you reduce any DC increases for making an outrageous request by 2, and if you roll a critical failure for your Request, you get a failure instead. While this means you can never cause your target to reduce their attitude toward you by making a Request, they eventually tire of requests, even though they still have a positive attitude toward you. Slippery Secrets 特技7 Slippery Secrets 一般 技能 出典 Player Core 262ページ 前提条件 master in Deception You elude and evade attempts to uncover your true nature or intentions. When a spell or magical effect tries to read your mind, detect whether you are lying, or reveal your identity, you can attempt a Deception check against the spell or effect’s DC. If you succeed, the effect reveals nothing. Swift Sneak 特技7 Swift Sneak 一般 技能 出典 Player Core 263ページ 前提条件 master in Stealth You can move your full Speed when you Sneak. You can use Swift Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type. Terrified Retreat 特技7 Terrified Retreat 一般 技能 出典 Player Core 263ページ 前提条件 master in Intimidation When you critically succeed at the Demoralize action, if the target’s level is lower than yours, the target is fleeing for 1 round. Wall Jump 特技7 Wall Jump 一般 技能 出典 Player Core 265ページ 前提条件 master in Athletics You can use your momentum from a jump to propel yourself off a wall. If you’re adjacent to a wall at the end of a jump (whether performing a High Jump, Long Jump, or Leap), you don’t fall as long as your next action is another jump. Your previous jump gives you momentum, letting you use High Jump or Long Jump as a single action, but you don’t get to Stride as part of the activity. You can use Wall Jump only once in a turn, unless you’re legendary in Athletics, in which case you can use it as many times as you can use consecutive jump actions in that turn. Incredible Investiture 特技11 Incredible Investiture 一般 出典 Player Core 256ページ 前提条件 Charisma +3 You have an incredible ability to invest more magic items. Increase your limit on invested items from 10 to 12. Investing worn magic items is explained on page 219 of GM Core. Cloud Jump 特技15 Cloud Jump 一般 技能 出典 Player Core 253ページ 前提条件 legendary in Athletics You unparalleled athletic skill allows you to jump impossible distances. Triple the distance you Long Jump (so you could jump 60 feet on a successful DC 20 check). When you High Jump, use the calculation for a Long Jump but don’t triple the distance. You can jump a distance greater than your Speed by spending additional actions when you Long Jump or High Jump. For each additional action spent, add your Speed to the limit on how far you can Leap. Craft Anything 特技15 Craft Anything 一般 技能 出典 Player Core 254ページ 前提条件 legendary in Crafting You can find ways to craft just about anything, despite restrictions. As long as you have the appropriate Crafting skill feat (such as Magical Crafting for magic items) and meet the item’s level and proficiency requirements, you ignore just about any other requirement, such as being of a specific ancestry or providing spells. If a requirement adds to the item’s cost, you must still pay it (including castings of spells that themselves have a cost). You can’t ignore requirements of special items that have exclusive means of access and Crafting, such as artifacts. The GM decides whether you can ignore a requirement. Divine Guidance 特技15 Divine Guidance 一般 技能 出典 Player Core 254ページ 前提条件 legendary in Religion You’re so immersed in divine scripture that you find meaning and guidance for any situation in your texts. Spend 10 minutes Deciphering Writing on religious scriptures of your deity or philosophy while thinking about a particular problem or conundrum you face, and then attempt a Religion check (DC determined by the GM). If you succeed, you unearth a relevant passage, parable, or aphorism that can help you move forward or change your thinking to help solve your conundrum. Legendary Codebreaker 特技15 Legendary Codebreaker 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Society Your skill with languages and codes is so great that you can decipher information with little more than a quick read through a text. You can Decipher Writing using Society while reading at normal speed. If you slow down and spend the full amount of time that’s ordinarily required and roll a success, you get a critical success; if you critically succeed while spending the normal amount of time, you gain a nearly word-for-word understanding of the document. Legendary Linguist 特技15 Legendary Linguist 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Society; Multilingual You’re so skilled with languages you can create a pidgin instantly. You can always talk to any creature that has a language?even a language you don’t know?by creating a new pidgin language that uses simplified terms and conveys basic concepts. To do so, you must first understand at least what medium of communication the creature uses (speech, sign language, and so on). Legendary Medic 特技15 Legendary Medic 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Medicine You’ve discovered medical breakthroughs or techniques that achieve miraculous results. Once per day for each target, you can spend 1 hour treating that target and attempt a Medicine check to remove a disease or the blinded, deafened, doomed, or drained condition. Use the DC of the disease or of the spell or effect that created the condition. If the effect’s source is an artifact, above 20th level, or similarly powerful, increase the DC by 10. Legendary Negotiation [three-actions] 特技15 Legendary Negotiation 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Diplomacy You can negotiate incredibly quickly in adverse situations. You attempt to Make an Impression and then Request your opponent cease their current activity and engage in negotiations. You take a -5 penalty to your Diplomacy check. Generally, the DC of this check is the creature’s Will DC, although your GM may modify it based on the situation. Some creatures may be unable to stop regardless of their personal desires, and even those who agree to parley might ultimately find your arguments lacking and return to violence. Legendary Performer 特技15 Legendary Performer 一般 技能 出典 Player Core 257ページ 前提条件 legendary in Performance; Virtuosic Performer Your fame has spread throughout the lands. Creatures who have any listed skill in Society have heard of you and usually have an attitude toward you one step better than normal, depending on your reputation and the creature’s disposition. For instance, if you’re well-known for cruel and demanding behavior, creatures might be intimidated by you, rather than be friendly toward you. When you Earn Income with Performance, you attract higher-level audiences than your location would allow, as audiences flock to see you. For instance, rulers and angels might travel to your small tower in the woods to hear you perform. Typically, this increases the audiences available to your level or by two levels, whichever is higher. Legendary Professional 特技15 Legendary Professional 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Lore Your fame has spread throughout the lands (for instance, if you have Warfare Lore, you might be a legendary general or tactician). This works as Legendary Performer above, except you gain higher-level jobs when you Earn Income with Lore. Legendary Sneak 特技15 Legendary Sneak 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Stealth; Swift Sneak You’re always sneaking unless you choose to be seen, even when there’s nowhere to hide. You can Hide and Sneak even without cover or being concealed. When you employ an exploration tactic other than Avoiding Notice, you also gain the benefits of Avoiding Notice unless you choose not to. See page 438 for more information about exploration tactics. Legendary Survivalist 特技15 Legendary Survivalist 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Survival You can survive indefinitely without food or water and can endure severe, extreme, and incredible cold and heat without taking damage from doing so. Legendary Thief 特技15 Legendary Thief 一般 技能 出典 Player Core 258ページ 前提条件 legendary in Thievery; Pickpocket Your ability to Steal defies belief. You can attempt to Steal something that is actively wielded or that would be extremely noticeable or time consuming to remove (like worn shoes or armor). You must do so slowly and carefully, spending at least 1 minute (and significantly longer for items that are normally time consuming to remove, like armor). Throughout this duration you must have some means of staying hidden, such as the cover of darkness or a bustling crowd. Even if you succeed, if the item is extremely prominent?like a suit of full plate armor?onlookers will quickly notice it’s gone after you steal it. Scare to Death [one-action] 特技15 Scare to Death 感情 恐怖 一般 無力化 技能 出典 Player Core 261ページ 前提条件 legendary in Intimidation You can frighten foes so much, they might die. Attempt an Intimidation check against the Will DC of a living creature within 30 feet of you that you sense or observe and who can sense or observe you. If the target can’t hear you or doesn’t understand the language you are speaking, you take a -4 circumstance penalty. The creature is temporarily immune for 1 minute. 大成功 The target must attempt a Fortitude save against your Intimidation DC. On a critical failure, it dies. On any other result, it becomes frightened 2 and is fleeing for 1 round. The critical failure effect has the death trait. 成功 The target becomes frightened 2. 失敗 The target becomes frightened 1. 大失敗 The target is unaffected. Unified Theory 特技15 Unified Theory 一般 技能 出典 Player Core 264ページ 前提条件 legendary in Arcana You understand the common underpinnings of the four traditions of magic and magical essences, allowing you to understand them all through an arcane lens. Whenever you use a skill action or a skill feat that requires a Nature, Occultism, or Religion check, depending on the magic tradition, you can use Arcana instead. If you would normally take a penalty or have a higher DC for using Arcana on other magic (such as when using Identify Magic), you no longer do so.
https://w.atwiki.jp/othersiderecords/pages/32.html
headsummit(ヘッドサミット)について ・概要 anchor, EDGiE, GAMELAN SQUAD による3者ユニットの総称。 ・起源 2006年頃 cuviq orange の音源 EDGiE / NEURAL (short mix) をリミックスする為に結成し NEURAL (headsummit remix) を制作。 ・トラックメイキングについて 音源により多少の違いはあるものの、基本的には総指揮を anchor が、ループフレーズを EDGiE が、メロディーやリフを GAMELAN SQUAD が制作しているらしい。また GAMELAN SQUAD が大阪在住な為 anchor と EDGiE で途中まで制作したものを送って GAMELAN SQUAD が仕上げるといった手法がとられている。 ・解散について 2010年1月に解散予定。同年2月にサブレーベル Sahzke recordings が旗挙げされるので、その準備とのこと。ちなみに crystalize (radio edit) は Sahzke recordings の crystalize (12inch edit) の改変音源である。 ・リリース情報 NEURAL (headsummit remix) crystalize (radio edit) (2009.12.21.)
https://w.atwiki.jp/core2015/pages/4.html
ニュース @wikiのwikiモードでは #news(興味のある単語) と入力することで、あるキーワードに関連するニュース一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //www1.atwiki.jp/guide/pages/266.html#id_542badf7 たとえば、#news(ゲーム)と入力すると以下のように表示されます。 大阪商業大学で「世界の民俗ゲーム」展 文化の多様性と伝播の様子を紹介 - 東大阪経済新聞 『ザナック(コンシューマー版)』がレトロゲーム配信サービス“プロジェクトEGG”にて配信開始。戦闘機ZANACを操縦し、暴走したシステムと戦おう! - ファミ通.com ゲーム・ネットばかりの子どもにイライラしない、「ちょうどよい」約束の作り方とは?専門家に聞きました(ベネッセ 教育情報サイト) - Yahoo!ニュース - Yahoo!ニュース 2時間でUnreal Engineを学ぶ!現役UE4エンジニアが教える入門講座 ゲームデザイナー、プランナーなど非エンジニアの方におすすめ!1/20(木)無料オンラインセミナー開催 - PR TIMES イギリスの議員がゲーム機の転売bot禁止に再挑戦 消費者を守るよう政府へ圧力をかけるねらい - IGN JAPAN スマホ向けランアクションゲーム「ワンダーラン」が本日配信。双子の主人公が絵本の世界で巻き起こる事件に立ち向かう - 4Gamer.net 創立133周年東海高校記念祭発、完全新作リズムゲーム「Reilas」が遂にリリース!!:時事ドットコム - 時事通信 日本のアニメ・コミック・ゲーム・ポップカルチャー(ACGP)に特化した「PolkaFantasy NFTマーケットプレイス β版」本日世界市場に向けリリース! - PR TIMES ゴッドシム『WorldBox - God Simulator』で天地創造【爆速プレイレポ】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 高評価ノベルゲーム『A YEAR OF SPRINGS』コンソール版12月10日発売へ。繊細で優しいストーリー - AUTOMATON DMM GAMES初のリアルチャット恋愛ゲーム『プラスリンクス ~キミと繋がる想い~』クリスマスイベント第一弾「X mas ILLUMINATION ~燐~」開催!!:時事ドットコム - 時事通信 都市開発ゲーム『Anno 1404 History Edition』PC版が期間限定無料配布中。ルネッサンス感じる美しい街をつくろう - AUTOMATON 『日本最大級のアナログゲームの祭典! ゲームマーケットがアツい!』〜Hikaru//の自由綴文 9頁目〜 - http //spice.eplus.jp/ 新作ボードゲーム「キッズクエスト:クッキー大作戦」の日本語版が2022年1月中旬に発売決定 - 4Gamer.net 我は銀河皇帝!門閥貴族とエイリアンを統べるものなりー宇宙人事4X『Stellar Monarch 2』【爆速プレイレポ】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース もっと奥まで…惑星探索の魅力にもうやみつき『ICARUS サバイブイカルス』【プレイレポ】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース マフィアの抗争を題材にしたボードゲーム「ファミリービジネス」日本語版が2022年1月中旬に発売決定 - 4Gamer.net すべての人に捧げるオンラインRPG『LOST ARK』 ストーリーのクライマックス迫る!本日スタート!「ストーリー動画を見てグッズを当てよう!新規登録イベント」 - PR TIMES アスキーゲーム 「聖剣」シリーズのスマホ向け新作『聖剣伝説 エコーズ オブ マナ』のCTBプレイレビューをお届け! (1/2) - ASCII.jp 値上げは続く… RazerのCEOがゲーム用ノートを来年さらに値上げと発言 - ギズモード・ジャパン クラウドファンディングサイト“Kickstarter”で3つの日本発ボードゲームが登場 - 4Gamer.net Facebook Gamingに「パックマン」登場 マルチプレイヤー対応、レベル作成も可能(ITmedia NEWS) - Yahoo!ニュース - Yahoo!ニュース 「津波が来る!」子どもに危険を伝える防災学習ゲーム、“自分ならどうする?”疑似体験で災害を学ぶ(オリコン) - Yahoo!ニュース - Yahoo!ニュース 好評配信中のアドベンチャーゲーム『すみれの空』がMac版Steam(R)とAppStoreで12/7に配信開始!及びiOS版移植決定 - アットプレス(プレスリリース) 菅田将暉、キャンプ施設で体を張ったゲーム挑戦 出川・爆問田中・岡村と対決【コメントあり】(オリコン) - Yahoo!ニュース - Yahoo!ニュース ゲーム・エンタメの歴史を振り返る横スクアクションをIGNグループ25周年を記念してリリース! - IGN Japan 島をテーマにした2つの新作リアル脱出ゲーム『孤島脱出』&『ときどき熊脱出』両方のイベントに参加して、限定謎解きに挑戦しよう! - PR TIMES 子どもに買ってあげたい“ほのぼの系ゲーム”のおすすめ4選。謎解きアドベンチャーやミニゲーム集で親子団らんを楽しもう - Engadget日本版 小型ゲームPC「GPD WIN Max 2021」のRyzen 7 4800U搭載モデルが家電量販店で販売開始 - 4Gamer.net 無料購入権が当たるキャンペーンも!「ノーゲーム・ノーライフ 榎宮祐 Art Works」の描き下ろし表紙イラストを元に「白」の躍動感あふれるフィギュアが予約開始! - PR TIMES P2Eゲームの構築でWAXと提携=Metasaurs〔BW〕 - 時事通信 コードギアス:人気カードゲーム「キャット&チョコレート」コラボ CODEチーム、GEASSチームで対戦 - MANTANWEB(まんたんウェブ) <News>レトロゲーム配信サービス『プロジェクトEGG』2021年12月7日に『ザナック(コンシューマー版)』を無料配信開始 - PR TIMES 「PUBG」の韓国KRAFTONがMENA地域に初投資、モバイルゲームパブリッシャーTamatemの約12.5億円調達を主導 - TechCrunch Japan 「ドラゴンボール」屈指の敵から、戦闘力たったの“5”で逃げられるのか!?『ドラゴンボール ザ ブレイカーズ』クローズドβ【プレイレポ】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 小中学生のゲーム時間「4時間以上」12% - リセマム 子ども向け社会体験アプリ『ごっこランド』に新ゲーム「スタジオアリスの きねんさつえいごっこ!」が登場! - PR TIMES TVアニメ『進撃の巨人』The Final Seasonリアル謎解きゲーム開催、東京ジョイポリスで12/21(火)から|ゲーム情報サイト Gamer - Gamer 2022年最新ゲーミングコンバーター「Beloader」予約販売開始!全PS5専用ゲームソフトで使用可能! - PR TIMES ゲーム業界向けオンラインフォーラム「Game of Dreams」をゲームエイトが開催。初回は國光宏尚氏をゲストに『転換点となる2022年を完全予測。大変革時代のキーワードを読み解く。』をテーマに討論 - PR TIMES 【eスポーツ商社とゲーム依存サポート会社が協業】ゲーミング英会話を運営するREEV株式会社がゲーム依存で不登校の親子をサポートするAltcom株式会社と協業 - PR TIMES 成熟期のゲームアプリ市場でユーザーにワクワクを届ける ミクシィとオーテのマーケターが語る仕事の魅力 - MarkeZine ソニーG、米ゲーム事業売却で譲渡益650億円 - 時事通信 テーブルに置けるゲームセンター『イーグレットツー ミニ』初の体験会を開催!:時事ドットコム - 時事通信 ローグライト村作り『Kainga Seeds of Civilization』―一番大きな影響を受けているのは、現実世界、地球上の文化や創造物【開発者インタビュー】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 有線/無線接続の小型ゲームパッド「GameSir T4 MINI」が入荷、Nintendo Switchにも対応 - AKIBA PC Hotline! キッザニアの任天堂「ゲーム会社」が刷新へ--Nintendo Switchでのプログラミング体験(CNET Japan) - Yahoo!ニュース - Yahoo!ニュース 基本無料オンライン4vs4『Star Wars Hunters』最新ゲームプレイトレイラー公開(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ドイツ産の江戸ステルス戦略ゲーム『Shadow Tactics』スタンドアロン拡張『Aiko s Choice』配信開始!(Game Spark) - Yahoo!ニュース - Yahoo!ニュース 「ウマ娘」、このあと1時からサーバー機器の調整に伴うメンテナンスに突入(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース サイバーコネクトツー、未来のゲームクリエイターへ向けたオンラインセミナーを開催。テーマ別に全5回がYouTubeで無料配信 - ファミ通.com 『ICO』発売20周年を記念し開発初期に作られた貴重な映像が公開。キャラクターのイメージも製品版とは異なる、当時の雰囲気を強く感じさせるもの(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 新作ボードゲーム「ハムのサンドイッチ屋さん」,Kick Starterで12月22日より先行販売決定 - 4Gamer.net 犬ぞり探検ゲーム『Arctico』2022年2月正式リリース。過酷な情勢を乗り越え7年をかけ完成へ - AUTOMATON イカゲーム超え!?話題作『地獄が呼んでいる』に注目すべき理由(コスモポリタン) - Yahoo!ニュース - Yahoo!ニュース 「ライムスター宇多丸とマイゲーム・マイライフ」12月9日と12月16日のゲストはフリーアナウンサーの田口尚平さん - 4Gamer.net 小学生がLuaを使ってオリジナルゲーム開発!Roblox初心者イベント開催!【アントレキッズ】 - PR TIMES カプコンのゲーム音楽やSteamキーを販売する公式サイト「イーカプコン デジタルストア」が本日オープン!(アスキー) - Yahoo!ニュース - Yahoo!ニュース 20代以上のクラウドワーカー対象の「ソーシャルゲーム課金」意識調査データが公開。「課金するつもりはなかったのに課金していた」が約半数に(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース SIE、ゲーム「ICO」20周年記念サントラが配信--初音源化を含むさまざまな楽曲を収録 - CNET Japan 月額1000円程度の「ゲームのサブスク」を満喫できないユーザーたちの声(マネーポストWEB) - Yahoo!ニュース - Yahoo!ニュース ゲームサービス『G123(ジーイチニサン)』にて「楽天ペイ」での決済が可能に! - PR TIMES セガ、音楽配信プラットフォーム「Evoke Music」でのゲーム音源配信を開始 ~第1弾として『チャンネル5』『きみしね』『あかどこ』の効果音を配信~ - PR TIMES あつまれ藤枝「サッカーの島」「おちゃの島」 ゲームで名所再現(毎日新聞) - Yahoo!ニュース - Yahoo!ニュース あなたの印象に残ったホームゲームは?投票結果はファンクラブ早期入会特典DVD内企画で発表!|埼玉西武ライオンズ - seibulions.jp 無料ニンジャだ!『Ninja Simulator』デモ版のSteamページ公開―ゲームプレイ映像もお披露目(Game Spark) - Yahoo!ニュース - Yahoo!ニュース <ドラゴンクエスト ダイの大冒険>ゲーム「クロスブレイド」“真2弾”に転職システム 大魔王バーンが初カード化 「ドラゴンクエストIV」キャラも(MANTANWEB) - Yahoo!ニュース - Yahoo!ニュース ゲームの代わりにTikTok?厳しすぎる中国ゲーム規制で起きたこと(JBpress) - Yahoo!ニュース - Yahoo!ニュース Access Accepted第707回:“ビジュアル・アイデンティティ”が光るインディーズゲームたちを紹介 - 4Gamer.net 小中学生1割依存傾向「ゲームのことばかり考える」「ネットに夢中」(毎日新聞) - Yahoo!ニュース - Yahoo!ニュース 今週発売のゲームソフト一覧。『FF14:暁月のフィナーレ』、新価格版『天穂のサクナヒメ』『ストV チャンピオンエディション オールキャラクターパック』などが発売!【2021年12月6日~12月12日】 - ファミ通.com HIKAKIN越えた「まいぜんシスターズ」 爆発的ヒットゲーム『マイクラ』との相乗効果(NEWSポストセブン) - Yahoo!ニュース - Yahoo!ニュース 樺沢紫苑の「読む!エナジードリンク」韓国ドラマ『イカゲーム』が世界No.1ドラマとなった4つの理由(SmartFLASH) - Yahoo!ニュース - Yahoo!ニュース 新作ゲーム『コードギアス ロススト』は新たな物語がフルボイスで展開! ゲームオリジナルキャラも登場 - 電撃オンライン 【名古屋グランパス】グランパス版イカゲームで若手あえなく敗戦…パイ投げ罰ゲーム(中日スポーツ) - Yahoo!ニュース - Yahoo!ニュース 旅館やジャスコにあったゲームコーナー筐体の今。懐かしサウンドが聞けるチャンスは?(マグミクス) - Yahoo!ニュース - Yahoo!ニュース ゲーセンの経営を支えるクレーンゲーム マニアも知らない「グレーな実態」(NEWSポストセブン) - Yahoo!ニュース - Yahoo!ニュース 2度とこんなゲームは現れない? 『十三機兵防衛圏』奇跡の立体構造体験(インサイド) - Yahoo!ニュース - Yahoo!ニュース 「 アクセシビリティ は、プレイヤーだけの問題ではない 」:ゲーム業界でマイノリティ支援を行う J・ブラックハート氏(DIGIDAY[日本版]) - Yahoo!ニュース - Yahoo!ニュース 「モルカー」のかわいいゲーム?実は想像以上に“ガチ対戦”な作品がついにスイッチで登場(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ゲーム界のサグラダ・ファミリアに潜入!スペースシム『Star Citizen』の宇宙は素晴らしく自由で魅力的だった【特集】(Game Spark) - Yahoo!ニュース - Yahoo!ニュース ユーチューバーがリアルで「イカゲーム」を再現、ハリウッド並予算で作られたYouTube動画がクリエイターに与える影響 - TechCrunch Japan ガチャ規制? RMT違法化? ゲーム障害対策は? 国会議員が内閣に“ゲーム規制”の質問書(インサイド) - Yahoo!ニュース - Yahoo!ニュース “ゲームの習い事”は逆風を跳ね返せるか? 東佑丞のForbes『世界を変える30歳未満』選出から考える(リアルサウンド) - Yahoo!ニュース - Yahoo!ニュース アップルが選んだアワード2021--ベストアプリからゲーム、Books&マンガまで(CNET Japan) - Yahoo!ニュース - Yahoo!ニュース CD-ROM2が発売された日。家庭用ゲーム機として世界初のCD-ROMドライブを搭載したPCエンジン用の周辺機器。『天外魔境 ZIRIA』や『イースI・II』などが人気に【今日は何の日?】(ファミ通.com) - Yahoo - Yahoo!ニュース 「思い出に残るゲームのフレーズ」をテーマに翻訳者やライター有志が日替わりで執筆を行う連続企画が開催中。『アンダーテイル』の福市恵子氏など豪華メンバーが参加(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース 手越祐也、ゲーム専門の公式YouTubeチャンネルを開設!「ガンガンコメント待ってるね」(THE FIRST TIMES) - Yahoo!ニュース - Yahoo!ニュース 「ガンダム」初の戦略アーケードカードゲーム「アーセナルベース」最新情報一挙公開! 第1弾参戦作品やPVなど(アニメ!アニメ!) - Yahoo!ニュース - Yahoo!ニュース 【PS5/PS4】新作ゲームソフト発売予定【2021年12月版】「真・三國無双8 Empires」が登場! - - ITmedia 「Among US!」を抑え1位になったゲームとは? 「App Store」の2021年無料ゲームランキング(ITmedia NEWS) - Yahoo!ニュース - Yahoo!ニュース 9万円相当のゲームバンドルを約5500円で入手できる「Jingle Jam 2021」がスタート。雪山人狼『Project Winter』などマルチプレイで盛り上がれるゲームが目白押し(電ファミニコゲーマー) - Yahoo!ニュース - Yahoo!ニュース “おじさん構文”で勝負するボードゲーム 目指すは「ブロック」気持ち悪い文章も楽しめる!169京通りの世界(よろず~ニュース) - Yahoo!ニュース - Yahoo!ニュース 有志が「きぬた歯科」の看板広告でカードゲーム製作 「本当に神経が衰弱する」と話題に(みんなの経済新聞ネットワーク) - Yahoo!ニュース - Yahoo!ニュース 携帯PCゲーム機Steam Deck、独占タイトルは存在しないことが明らかに - Engadget日本版 ゲームは昔の方が面白かった? 「急にゲームが楽しくなくなる病」の正体を探せ(インサイド) - Yahoo!ニュース - Yahoo!ニュース 「IGN JAPAN ゲームオブザイヤー2021」ノミネート作品を発表! - IGN JAPAN 今週発売のゲームソフト一覧。『やわらかあたま塾 いっしょにあたまのストレッチ』『時計じかけのアクワリオ』などが発売【2021年11月29日~12月5日】 - ファミ通.com 懐かしのRPGをJavaScriptで手軽に作れる! ゲーム好きの心をつかむ「ハックフォープレイ」(Impress Watch) - Yahoo!ニュース - Yahoo!ニュース Netflixはなぜ「ゲーム」をサービスに組み込んだのか - impress.co.jp
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大強盗ミッション(The Big Score) 大強盗ミッション(The Big Score)概要 ミッション攻略隠密作戦 派手作戦 余談 動画 概要 最後の強盗ミッション。 トレバー、マイケル、そしてレスター。フランクリンも加わり、銀行強盗達の夢である連邦保管庫への強盗はついに始まった。それぞれの思惑を乗せた最後の「デカいヤマ」はどのような結末をもたらすのか。 ミッション攻略 当然だがアーマーの購入とRPGなど爆発武器を用意しておきたい。 リプレイでは今までと同じく作戦の選択のあと準備を省略して遊べる。ガンマンのダリル、ヒュー、カールは選択できず、他のメンバーも成長が反映されず腕前が変わらない。(バッキーなどもランダムミッションで助けていない場合は選択不可) 隠密作戦 現金輸送車を乗っ取るべく、ダブスタでマイケル、トレバー、1人目のガンマン、1人目のドライバーが輸送車が通るルートのトンネルへ行く。スパイクベルトを使い輸送車のタイヤをパンクさせ、輸送車と警備員達を確保した後、2人目のドライバーと2人目のガンマンがブリートに乗って合流し、輸送車のタイヤを交換する。本物の警備員のケーシーを強制的に連れ、マイケル達は輸送車に乗り連邦保管庫へ。2人目のドライバーはブリートに乗り人質を隠れ家へ移動させ、2人目のガンマンはマイケル達が乗って来たダブスタに乗り移動して隠れ家で人質の管理を行う。2人目のガンマンの腕前が悪い場合、マイケルの乗る輸送車の右後方のタイヤが連邦保管庫への道中にパンクし、運転が多少難しくなる。この現象は確率なのか起きないことがある。 連邦保管庫から金塊の載った荷台を運び、輸送車に積み、逃走車両のガントレットの待つ合流地点へ。行く途中、異常に感づいたメリーウェザーとの鉢合わせを阻止する為、ハッカーが信号機の制御システムに侵入してフランクリンが信号機を操作し、マイケル達を進ませつつメリーウェザーに出くわさないようにして突破する。ミニゲームのような画面となり、2台の輸送車を優先的に青信号で通し、メリーウェザーの赤矢印は接近させないよう赤信号で阻む。 マイケルの車両がパンクしている場合、速度が遅くなり離されることがある。 選択したハッカーの腕前が良ければ良い程、信号操作時のラグが少なくなる。また、腕前の良いハッカーの場合は交差点のカメラでライブ映像を見る事が出来る。 合流地点に輸送車が到着し、1人目のガンマンと1人目のドライバーが輸送車からガントレットへ金塊を積み替え作業を開始する。また強制的に強盗に協力させた本物の警備員のケーシーに口止め料として金塊1つ(300,000ドル分)をマイケルが渡す。その後、メリーウェザーが追い付き銃撃戦になる。3人の主人公で手分けして迎撃する。途中で左方向に増援が来るのでマイケルなどにスイッチ、正面のトラック増援は爆発物で処理する。正面のスナイパーはフランクリンへのダメージが大きいので早めに排除。 銃撃戦終了時、1人目のガンマンの腕前が悪い場合は金塊を積み込みきれず9%を失う。また、1人目のドライバーの腕前が悪い場合は金塊を積み込みきれず同じく9%を失う。つまり、1人目のガンマンと1人目のドライバーの両方の腕前が悪い場合はこの時点で金塊を18%失う事になる。 1人目の腕の悪いガンマンが金塊を回収しきれない仕様は、過去にミッションに同行して成長していても起きる。 メリーウェザーを撃退するもメリーウェザーから警察に情報が流れ、手配度5となる。フランクリンを操作し、仲間に付いて行き逃走する。尚、1人目のガンマンは輸送車の周辺に残って見張りを行う。1人目のドライバーの腕前が悪い場合、逃走中にパトカーに足止めされ動けなくなってしまい、金塊の25%を失う。ただし、足止めする警官を全員倒して助けることはでき、その場合金塊の25%を失わずに済む。その後、1人目のドライバーはフランクリン達とは別ルートで無事に逃走する。ドライブバイ射撃+フランクリンスキルで警官全てを殺害し、仲間に追いつかないとミッション失敗になるので難易度は高め。 高速道路のトンネル内で2人目のドライバーと2人目のガンマンが運転するパッカーに牽引されているトレーラーにガントレットでそれぞれ乗り込み、警察の目を欺く。(1人目のドライバーと)フランクリンは2人目のドライバーが運転する青いパッカーに牽引されている右のトレーラーに乗り込む。トレーラーにはフランクリンスキルを使うとうまく乗り込める。 2人目のドライバーの腕前が悪い場合、フランクリンの乗り込むトレーラーが蛇行し乗り込みにくくなる。 マイケルとトレバーは2人目のガンマンが運転する赤いパッカーに牽引されている左のトレーラーに乗り込む。 郊外で降ろされ、カヴァルケードをフランクリンが運転しマイケル、トレバーと共にマイケルの家へ帰り、ミッション完了。 主人公達の報酬が最大になるメンバー選択は1人目のガンマン:パッキーorシェフ(12%)、2人目のガンマン:ダリル(6%)、1人目のドライバー:タリアナ(5%)、2人目のドライバー:カリム(8%)、ハッカー:リッキー。(4%) 12+6+5+8+4で35%主人公1人あたり3556万ドルの取り分となる。過去の強盗でカリム、ダリル、リッキーを計画的に成長させているとアクシデントが起こらず楽出来る。 ちなみに人件費最大はガスターヴォ(14%)、バッキーorシェフ(12%)、エディ(14%)、カリム(8%)、ペイジ(15%)の63%。さらに一人目をカリムにしていると積み込み時に9%失い($183,183,000)、逃走時に警察に捕まって25%を失い($137,387,250)、さらに手当の上積みを支払わせるなど大損害を引き起こす。主人公一人あたりの取り分は961万ドル($9,617,109)にまで低下する。さらにガンマン1の腕前が悪い(リプレイ時のノーム)と金塊の回収額は$165,066,000にまで低下し、カリム脱落で$123,799,500ドル、手取りは$10,720,290ドルとなる 派手作戦 まずマイケルのパート。連邦保管庫正面にいる2人目のガンマンと合流する。 次にフランクリンのパート。マイケルと2人目のガンマンが連邦保管庫の正面で陽動を行う間、金庫裏の壁から掘削機で穴をあける。掘削機をバックさせて停めたら金庫の扉に粘着爆弾を仕掛けて爆破。1人目のガンマンが金塊を運ぶ間、フランクリンでNOOSE隊員と銃撃戦。敵はトンネルの両側、金庫側の三方向から来る。扉の爆破はRPGなどでも可。たまに破壊しても扉だけなどが残った場合は押して倒すなど破壊した判定を作らないといけない。 トレバーに切り替わり、金塊を吊るしたヘリを街の中心部から郊外に向かって輸送する。 ヘリが郊外に近づいたらマイケルと2人目のガンマンは陽動を止め、連邦保管庫裏口から脱出する。フランクリンもそこに合流するが、1人目のガンマンは別経路で逃走する。ここからマイケル(とフランクリン)のパートに切り替わる。1人目のガンマンの腕前が良い場合、フランクリン達を気遣い、援護するという形で別経路から逃走する(ただし、その後の戦闘で腕前の悪いガンマンを選んだ場合とで特に違いは無い)。腕前が悪い場合、マイケル達と合流する事に消極的という形で別経路から逃走する。 逃走用の車両の所までメンバーと共に銃撃戦をしながら進む。ルートがわかりにくい箇所もあるが、台詞をよく聞いたり、仲間から離れすぎないようにする。2人目のガンマンの腕前が良ければ殲滅力が増すが、腕前が悪くてもプレイヤーの腕次第で問題なくカバー出来る。ここでのガンマン2のセリフは個性が出る。 ルートは前進、階段を下りてフランクリンと合流、ヘリが登場する橋を通り(通ったあと右手に回復アイテム)、もう一度ヘリに襲われながら前進、今度は階段を上って広場へ。NOOSEのヘリと部隊の待ち伏せ、広場を通ってメリウェザーのヘリの強襲、階段を下りたあと左に行ってさらに階段を降りるとようやく駐車場入り口。駐車場内でもバン3台が相次いで襲ってくる。RPGは5~6本欲しい。地上の警察は無視できる。 駐車場の逃走用の車両に乗り込み、手配度5から逃げきる。鉄道のトンネル等に逃げ込めば簡単にまくことができる(ロスサントス・カスタムは利用できないので注意)。リプレイでの車両は黒のオラクルで固定。 駐車場に到達する直前にフランクリンを操作していれば特殊スキルで車での逃走が楽になる。 一番楽なルートは、右から外に出たら右折、橋の欄干の壊れているところから下に降りて宝石店強盗で使ったルートに逃げ込む。いい加減警察はこのトンネルを埋めるべき。 手配度が消えたらトレバーに切り替わり、ヘリの操作に移る。金塊を受け渡す貨物列車との合流地点まで行く途中、現れたメリーウェザーのヘリに襲撃される。メリーウェザーのヘリにある程度近づき、かつヘリを安定飛行させているとレスターがRPGでヘリを撃ち落としてくれる。レスターの攻撃はある程度敵を追尾するものの、発射時にトレバーのヘリが安定していないと命中しない。ここで手間取りすぎると、メリーウェザーに金塊の受け渡し地点がバレてミッションが失敗する。1人目のドライバー(ヘリのパイロット担当)の腕前が悪い場合、そのヘリが強制的に墜落して死亡、入手した金塊も半減してしまう。また、ミッションクリア時のカットシーンの会話内容が変化する。 1人目のドライバー(ヘリのパイロット担当)の腕前が良い場合、そのヘリが強制的に墜落する事は無い。ただし、メリーウェザーのヘリを手間取りすぎて撃墜しきれないとそのヘリが墜落して死亡、入手した金塊も半減するが、この時点でメリーウェザーに金塊の受け渡し地点がバレてミッションが失敗する事が確定する為、「腕前の良いドライバーが死亡 全体の50%の金塊を失う」という状態でミッションが続行する事は無い。 メリーウェザーのヘリを3機全て撃墜した後、2人目のドライバーが運転する貨物列車の所に向かい、ヘリから吊り下がった金塊を貨物列車に落とす。ヘリを飛行場まで操縦すればミッション完了。 主人公達の報酬が最大になるメンバー選択は1人目のドライバー:タリアナ(5%)、2人目のドライバー:カリム(8%)、1人目のガンマン:ダリル(6%)、2人目のガンマン:ノームorヒュー(7%)。仲間の人件費は5+8+6+7で26%。主人公1人あたり4166万ドルの取り分となる。 人件費最大はエディ(14%)、カリム(8%)、ガスターヴォ(14%)、バッキーorシェフ(12%)。14+8+14+12で48%。さらに一人目のドライバーをカリムにして腕が悪いと金塊の半分をロストしてしまい大損害となる。主人公一人当たりの手取りは1209万ドル($12,096,000)。レスター「だから腕の立つ奴を選べと言ったんだ!」 余談 隠密作戦の準備ミッション中にて改造したガントレットを配送した後、ミッションのリプレイに「ガントレット - ピルボックス・ヒル」として記録されるならその改造ガントレットは大強盗ミッション時、マイケルの乗るガントレットとして登場する。同じように「ガントレット - ロックフォード・ヒルズ」として記録されるならトレバーの乗るガントレット、「ガントレット - ミッション・ロウ」として記録されるならフランクリンの乗るガントレットとして登場する。尚、強盗メンバーである1人目のドライバーが乗るガントレットはレスターがテスト用として改造したもの。上記の説明が少々複雑な言い方になっているのは、通常であればピルボックス・ヒルの立体駐車場の屋上のガントレットを配送すればクリア後にミッションのリプレイに「ガントレット - ピルボックス・ヒル」と記録されるものの、メールで画像添付されたガントレットではないガントレットを配送した場合、リプレイとして記録されるものにズレが生じる場合がある為。例えば、画像添付されたガントレットではないガントレットを1台目として配送すると、クリア後にはミッションのリプレイに「ガントレット - ピルボックス・ヒル」として記録される。しかし、ピルボックス・ヒルの立体駐車場の屋上にはまだガントレットが配置されているのでそれを2台目として配送すると、クリア後にはミッションのリプレイに「ガントレット - ロックフォード・ヒルズ」として記録される。 隠密作戦のガントレットでトレーラーに乗り込む際、ストーリー上では2人目のドライバーが青いパッカー、2人目のガンマンが赤いパッカーを運転しているはずなのだが、実際にその時運転台を見てみると運転しているのは全く関係のないモブキャラクターである。 隠密作戦で冒頭の移動中にトレバーが愚痴る。これが初仕事のメンバーがいる(リプレイ時はこれで固定)など。ガンマン1の固有セリフあり。以前に仕事をしているメンバーがいると、「こいつらをオトリにするつもりなんだろ?」と難癖をつける。ガンマン1の固有セリフは、以前に組んだメンバーである場合のみ? 保管庫に入るシーンで、手持ちのポンプ式ショットガンはカラーリングが反映されるが、怪しまれることはない。固定ムービーシーンでは反映されず、金庫室ではなぜかトレバーの物がマイケルと同じカラーになるバグがある。 金の価値は1700~2000ドル×35オンス×1000で、1トン当たり5950万~7000万ドル。台車の金は1台2トン以上×2台。トレバーは瞬時に2億ドル相当と計算している。ミッションの最大収入は201,600,000(2億とんで160万)ドルで、4トン相当だと5040万とやや差が出る。 証明書を見せるシーンでは、マイケルの名前はMAXWELL,HARRYとあり、トレバーの物はSANTIAGO,DIEGOとある。ただしトレバーの写真は古いのかひげ面でやや若いころの物である。 マイケルの家までの帰り道では後半3人は無言となり、ムービーでも言い争いをするなどかなり険悪な雰囲気で分かれる。 派手作戦にて最初にマイケルが乗るオラクルのナンバーはデイブのそれと同じである。 「そこらの雇われギャングにゃ、荷が重いのさ」のセリフの後と、合流後にガンマン2に固有セリフあり。 派手作戦にて地下鉄の工事現場からドリルで地下金庫に突入する場面の元ネタは「ダイ・ハード3 」 派手作戦にてマイケルが「カミさんの待つ家に帰りな!(Go home to your wife!)」と叫ぶ。GTA4でも主人公ニコがミッション「THREE LEAF CLOVER 」において「ガキの待つ家へ帰れ ここで死ぬことは無い(Go back home to your kids. You don't wanna die here.)」と言っている。 派手作戦の終了時にフランクリンがマイケルの車を借りて帰ると言うが、テイルゲーターのカスタムが引き継がれてなく、個人車両の扱いを受けていないのでそのまま持ち帰れる。色も赤であり、別の車だと思われる。 ミッション終わりのトレバーの反応はハグを拒否し、「これで貸し借りなしだ」と言い捨てる。ツンデレ乙。仲間が死んでいる場合はそれを引きずり、あまり気にしていない風のマイケルを攻める。 この強盗の最大入手額は201,600,000ドル。隠密作戦では強盗に強制的に協力させたケーシーへの口止め料の金塊1つ分の代金300,000ドルを差し引く。トラブルが発生していた場合、そこからトラブルで失った金を差し引く。残った金からガンマン、ドライバー、ハッカー(隠密作戦限定)に取り分(または死傷者費用)が支給され、レスターに12%が支給され、さらにそこから残った金を主人公3人が山分けする。 ガントレットでの逃走時、仲間車両はプレイバックというイベントで動いているのでこちらから押そうが何しようが一切動じず、プレイヤーの速度に合わせて走るよう設定されている。スキルを使用しても先行出来ないのはこのため。 ブリッターの書き込み@felizwarlock嘘だろ、今度は連邦保管庫だって! 全財産をゴールドに変えたばかりなのに! おしまいだ! @ralphyscalpy #americaisscrewed連邦保管庫から強盗だなんて、一体どうやったんだ? ロスサントスで、侵入できない場所はないのか? #americaisscrewed ネット記事 (隠密作戦) 連邦保管庫から大量の金が持ち出される ウィーゼル・ニュース、リック・シンプソン 連邦保管庫から2億ドル相当の金塊が強奪され、これによって金の価格が高騰した。銀行員 は強奪犯が現金輸送用装甲車の担当係員と信じ込み、進んで金塊を受け渡したという。 金塊はその後、ミッション・ロウまで運ばれ、4台の車に積み込まれた。現時点で事件の全容 は明らかになっていないが、事件が報告される以前に、メリーウェザーの警備チームが強奪 犯を発見していた。銃撃戦になったが、強奪犯を止めることはできず、リージャン・スクエア を通過して市内に入った後見失ったという。その後やっと警察に通報が入ったが、時既に遅 く、犯人の逃走を許してしまった。 (派手作戦) 連邦保管庫から大量の金が持ち出される ウィーゼル・ニュース、リック・シンプソン 連邦保管庫から2億ドル相当の金塊が強奪され、これによって金の価格が高騰した。強盗犯 は銀行ロビーにて強盗を装って警備チームの目を引き、その間に仲間と思われる人物が大 胆にもドリルで地下金庫に穴を開けた。その後ヘリコプターに約4トンの金塊を引っ掛け、空 に飛び去っていった。ロビーの強盗犯はロスサントスしないで大規模な銃撃戦を繰り広げる も、部隊を退け逃走。完全に逃げ切られる形となった。この事件は以前のロックフォード・ヒ ルズ宝石店やパレト・ベイ銀行強盗事件と関係すると見られているが、明確な容疑者はま だ上がっていない。 強盗後のレスターのライフインベーダーLester Crest - "You can retire for real this time, old friend.(今度は本当に引退できるんだ、旧友よ。)" 動画 隠密作戦 派手作戦 GTAVI(GTA6)の情報・攻略wikiを作成いたしました! ※アフィリエイト広告を利用しています。 Amazon Music Unlimited 1億曲以上聴き放題 最初の30日間無料体験 Amazon Kindle Unlimited 200万冊読み放題 1ヶ月無料体験 Amazon限定 日用品・食品・飲料 毎日タイムセール開催中 Amazon Kindle電子書籍ストア セール・ポイント還元開催中 Amazon アサヒ飲料 モンスターエナジー 355ml×24本 Amazon レッドブル エナジードリンク 250ml×24本 Amazon 『GTAオンライン』メガロドンシャーク マネーカード (GTA$ 10,000,000) 【Windows版】 Amazon プレイステーション ストアチケット 5,000円|オンラインコード版 Amazon PlayStation 5(CFI-2000A01) Amazon Anker PowerCore(10000mAh 大容量 モバイルバッテリー) Amazon Xbox Game Pass Ultimate 3ヶ月|オンラインコード版 Amazon ニンテンドープリペイド番号 9000円|オンラインコード版 Amazon Appleストア Amazon TVゲームストア Amazon Kindle Unlimited 200万冊読み放題 1ヶ月無料体験 楽天モバイル 3GBまで月980円(税別) データ無制限月2980円(税別) Amazon Kindle本 セール&キャンペーン Amazon プライム会員(30日間無料体験) Amazon人気の商品が日替わりで登場。毎日お得なタイムセール Amazon ヤスイイね 日用品・食品 お得なクーポン・タイムセールほか 無料トライアル実施中!<U-NEXT> ※U-NEXT広告について 本ページの情報は2023年4月時点のものです。 最新の配信状況はU-NEXTサイトにてご確認ください。
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ATTO UNICO (Sala che dà adito a varie camere a destra ed a sinistra. Una tavola in fondo a destra.) Scena Prima MADDALENA (al coro) Presto, presto… su, coraggio! Tante statue mi sembrate; oggi è il giorno del gran viaggio, non convien farsi aspettar. CORO Tutto è pronto; ma non basta, a voi piace di gridar. MADDALENA Qual ardire! che insolenza! Guai se scappa la pazienza… CORO (ridendo) La pazienza! ah! ah! ah!… MADDALENA (severa) Che vuol dire? CORO (ironicamente) Oh! niente, niente. MADDALENA Di rispetto mi mancate. CORO V ingannate in verità. MADDALENA (accostandosi alla tavola, sulla quale vi stanno le colazioni) Queste mele prelibate come son disposte male! CORO L attenzion con lei non vale, ha un gran gusto a brontolar. MADDALENA (fremendo) Insolenti! CORO Flemma! Il sangue al cervello può montar. MADDALENA Oh! con me non si canzona, e so farmi rispettar. CORO (da loro) Vuol far sempre da padrona, e si fa poi corbellar. Scena Seconda (Don Prudenzio, indi varie donne che servono ne bagni ed Antonio) DON PRUDENZIO Benché, grazie al mio talento, stian già tutti meglio assai, di partir, in tal momento, la licenza non darei; ma tenerli io non potrei, ed è meglio d abbondar. (alle donne) Ve l ho detto, e vel ripeto, oggi il bagno non si prende; son sospese le faccende, non si pensa che a viaggiar. CORO Oh! che gusto! almen potremo oggi andare a passeggiar. (Le inservienti de bagni partono.) DON PRUDENZIO Ma vediam, le colazioni se a miei ordin son conformi. ANTONIO Ah! si esamini, s informi, tutto in regola vedrà. DON PRUDENZIO Si dispongono a partire; ma non cal, quest oggi ancora, qui costretto a garantire son la loro sanità. GLI ALTRI (fra lei) Oh! con questo gran dottore stanno freschi in verità. (Il dottore esamina le colazioni, ch Antonio gli va indicando.) Scena Terza (I detti, Madama Cortese) MADAMA CORTESE Di vaghi raggi adorno, in ciel risplende il sole; sarà un sì ameno giorno propizio ai viaggiator. Alla felice sponda seguirli io pur vorrei; ma il fato non seconda i voti del mio cor. Dottore, Maddalena Antonio, a me badate; (al coro) Voi pure m ascoltate, e destri poi cercate il pian di secondar. (Tutti s accostano.) I forestieri presto sen vanno, se a prender bagni qui torneranno, nessun per ora può assicurar; ma della casa, nella lor mente, buona memoria convien lasciar. CORO Bene, bene… più diligente oggi saprassi ognun mostrar. MADAMA CORTESE La contessina non ha pazienza, rapido il fatto succeda al dir. CORO Rapido il fatto succeda al dir. MADAMA CORTESE Allo Spagnolo, la riverenza sì nell entrare che nell uscir. CORO Inchini entrando e nell uscir. MADAMA CORTESE Coll antiquario, di cartapecore, di belle femine, col cavalier. Con Melibea, d idee fantastiche, col Moscovita, del vasto imper, del Campidoglio, colla Romana, coll Alemanno, del contrappunto, con foco ed arte, cogliendo il punto, più dell usato si parlerà. Di cartapecore. di belle femine, d idee fantastiche, di contrappunto, più dell usato, cogliendo il punto, non dubitate, si parlerà. Ingegno ed arte così adoprando, l innato genio destri allettando, dolce impressione si desterà e pari a un rapido gonfio torrente, che tutto allaga, che tutto inonda, del Giglio d Oro per ogni sponda, la nobil fama si spanderà. CORO Del Giglio d Oro per ogni sponda, la nobil fama si spanderà. (Tutti partono, eccetto Madama Cortese.) Scena Quarta MADAMA CORTESE Partire io pur vorrei; ma il mio consorte è assente e non mi lice lasciar così… Ah! quando, veder potrò un Sovrano, sì giusto, sì leal, sì grande e umano? CONTESSA DI FOLLEVILLE (di dentro) Modestina? Modestina? Ove sei?… MADAMA CORTESE La Parigina! Peccato! Ella è gentil, vezzosa e cara; lo spirito e la grazia ognun ne ammira; ma per le mode notte e dì delira. CONTESSA DI FOLLEVILLE (entrando in fretta) Modestina?… Ove sta? MADAMA CORTESE Volo a cercarla. (parte) CONTESSA DI FOLLEVILLE Trovarsi a una gran festa e non avere le cose più alla moda, e più fresche e più belle!… Qual disonore, oh stelle! Ah! più non reggo… L incertezza m uccide… e il cavalier Belfiore, che, in sì critico istante, a me dovria porger conforto, qui non è… L ingrato forse sta vagheggiando qualche bella… Chi sì volubil mai l avria creduto? Ah! il far per compiacenza ritratti in miniatura certo è un pretesto… E se per or sto zitta, pur medito vendetta, e tal sarà che tutti i farfallin tremar farà. MODESTINA (entra, marcando lentamente) Signora, che comanda? CONTESSA DI FOLLEVILLE (impazientendosi) Un po più adagio. MODESTINA Ho la micrania. CONTESSA DI FOLLEVILLE Ognora voi mi fate morire d impazienza. La risposta è venuta? MODESTINA Non ancora. CONTESSA DI FOLLEVILLE A chi desti la lettera? MODESTINA Al vostro bel cugino, che disse aver un occasion sicura. CONTESSA DI FOLLEVILLE Corri… qual disappunto! Digli che qui l aspetto… MODESTINA Ei giunge appunto. (parte lentamente) Scena Quinta (entra don Luigino) DON LUIGINO Amabil Contessina, v armate di coraggio… CONTESSA DI FOLLEVILLE E perché mai? DON LUIGINO Fatal caso impensato… CONTESSA DI FOLLEVILLE E qual? DON LUIGINO La diligenza ha ribaltato. CONTESSA DI FOLLEVILLE Ahimè!… DON LUIGINO Gli effetti fragili… Le cassette… Le scatole… CONTESSA DI FOLLEVILLE Ah tacete! Tutto comprendo… O ciel! Io manco… io moro… (si sviene) DON LUIGINO Si sviene!… (verso le quinte) Olà! accorrete! Presto, presto… Soccorso a lei porgete. Scena Sesta (I detti, il Barone di Trombonok, Maddalena, Antonio, con serv, indi Don Prudenzio) MADDALENA Che accadde? BARONE DI TROMBONOK (dopo averla guardata) Oh! come è bianca! Morta ognun la dirai… Di macchinetta sì genti, che mai ha potuto sconvolger l armonia? DON LUIGINO (al Barone) Si è svenuta… BARONE DI TROMBONOK (cavando di tasca una boccetta) Spruzzatele il bel volto; è questa un acqua pura, genuina, ch in persona io comprai dal gran Farina. Fregatele la tempia. (Maddalena prende la boccetta e s accosta alla Contessa.) DON PRUDENZIO (accorrendo) Olà! che fate? Tocca a me sol; profani, vi scostate! (Tutti si scostano; il medico guarda la Contessa, le tasta il polso, indi esclama) Ahimè! sta in gran pericolo… (Don Luigino parla all orecchio del Barone.) Volate dal speziale, sal volatil chiedete, ed un cordiale. (Parte un servo.) BARONE DI TROMBONOK (ai servi) Aceto ed acqua fresca. (Parte un altro servo.) DON PRUDENZIO Son sospese le funzioni vitali… DON LUIGINO Non sapete quello che dite… DON PRUDENZIO Come!… La sistole… la diastole… DON LUIGINO Andate al diavolo. DON PRUDENZIO Il polso ascende già… BARONE DI TROMBONOK Vediam… (tasta il polso alla Contessa) (fra sé) Che bestia insigne! DON PRUDENZIO Morirà! CONTESSA DI FOLLEVILLE (alzandosi rapidamente) Che sento!… Dove son?… Sogno o son desta? BARONE DI TROMBONOK (al medico burlandolo) Morirà!… DON PRUDENZIO Fu una sincope… BARONE DI TROMBONOK (ridendo) La sincope, sì, sì, fa molto effetto Mozart, Haydn, Beethoven, Bach ne trassero un gran partito. (Don Prudenzio si accosta di nuovo per tastar il polso alla Contessa) DON PRUDENZIO Vediamo adesso il polso… CONTESSA DI FOLLEVILLE Non toccate, augel di mal augurio, vi scostate. (Don Prudenzio si ritira.) DON LUIGINO (alla Contessa) Deh! calmatevi, o cara. BARONE DI TROMBONOK (alla medesima) Cos avete? CONTESSA DI FOLLEVILLE Il mio male capir voi non potete. Partir, o ciel! desio, e più partir non lice, lo vieta l onor mio, la patria il vieta ancor. Come spiegare, oh Dio! il duol ch io sento in cor? Donne, voi sol comprendere potete il mio dolor più fieri amari spasimi non ho provato ancor. TUTTI GLI ALTRI Signora, vi calmate! Deh! cessi il rio martor. Scena Settima (I detti, modestina, che arriva con uno scatolone, in cui v è un bel cappellino alla moda giunto da Parigi) CONTESSA DI FOLLEVILLE (dopo aver guardato) Che miro! ah qual sorpresa! Agli occhi io credo appena; (contemplando il cappellino) Caro! dal reo naufragio tu ti salvasti almen, e freni in parte i palpiti dell affannoso sen. Grazie vi rendo, o Dei! che udiste i voti miei; a tal favor quest anima ben grata ognor sarà. GLI ALTRI La barbara sua pena calmando omai si va. E comica la scena, e ridere ci fa. (Tutti partono, eccetto il Barone.) Scena Ottava BARONE DI TROMBONOK (ad Antonio, trattenendolo) Eh! senti, mastro Antonio… ANTONIO Che comanda? BARONE DI TROMBONOK Sai che partiam sta sera per Reims; tua cura sia di far porre sul ciel delle carrozze vestiti e biancheria se ci vuol qualche spesa, falla ed io, ch eletto a pieni voti per cassiere fui dall illustre amabil compagnia, pagherò l occorrente; intendi? ANTONIO Sì signor, non pensi a niete. (parte) BARONE DI TROMBONOK Quando rifletto a quello svenimento, mi vien proprio da ridere… La cagion delle smanie indovinar chi mai potuto avria? Ma ognuno al mondo ha un ramo di pazzia. Sì, di matti una gran gabbia ben si può chiamar il mondo; forse appunto, perché tondo, testa quadra non vi sta. Scena Nona DON PROFONDO (arrivando) La mia quota a voi consegno, perdonate, se ho tardato; (dà del danaro al Barone, che lo mette in una gran borsa) A vedere io sono andato una rara antichità. DON ALVARO (entrando con Melibea) Questa vaga e amabil dama, miei signori, io vi presento; far il viaggio con noi brama, e ognun pago ne sarà. MELIBEA Con sì dotta e nobil gente, di fanal che serve al mondo, il viaggiar mi fia giocondo, e gran bene mi farà. Scena Decima (I detti, il Conte di Libenskof) CONTE DI LIBENSKOF (indietro, da sé, dopo aver sentito l ultime parole di Melibea. Fra sé) Donna ingrata, a stento in petto freno il giusto mio furore; per lei fido avvampa il core e il mio ardor sprezzando va. DON ALVARO (vedendo Libenskof, e da sé) Il rival! MELIBEA (da sé) Negli occhi ha il foco. CONTE DI LIBENSKOF (avanzandosi) Non si parte? BARONE DI TROMBONOK Sì, fra poco; i cavalli sol si attendono; (vedendo Madama Cortese) Se il corriere è ritornato, da Madama or si saprà. Scena Undicesima (I detti e Madama Cortese) MADAMA CORTESE Naturale è l impazienza, il ritardo non comprendo; vado, torno, salgo e scendo, e tranquillo il cor non è. (il Conte di Libenskof parla con vivacità a Melibea, mostrando gelosia.) CONTE DI LIBENSKOF Mi tradite… MELIBEA Qual favella? CONTE DI LIBENSKOF (con rabbia concentrata) Don Alvar… MELIBEA Che dir volete? CONTE DI LIBENSKOF Donna infida, invan fingete; il rival cadrà al mio piè. MELIBEA Cieco ardor v abbaglia il ciglio… CONTE DI LIBENSKOF (accostandosi a don Alvaro, e con fierezza) Don Alvar… DON ALVARO (fiero) Che pretendete? CONTE DI LIBENSKOF Mi seguite… MELIBEA (trattenendoli) Ah! non partite… Troppo ingiusto è un tal furore. MADAMA CORTESE Qual dispetto! qual furore! MELIBEA D ira avvampa il fero ciglio… Un sì barbaro periglio mi fa l alma palpitar. CONTE DI LIBENSKOF, DON ALVARO Non pavento alcun periglio… D ira avvampa in seno il core; e il tremendo mio furore no, non posso più frenar. BARONE DI TROMBONOK, DON PROFONDO (fra sé) Bella cosa è in ver l amore! Ci fa perdere il cervello, l uom più savio un bambinello suole a un tratto diventar. (S ode un preludio d arpa nella camera di Corinna, tutti restano immobili ad ascoltare. Dopo il preludio, la suddetta canta le seguenti strofe) CORINNA Arpa gentil, che fida compagna ognor mi sei, unisci ai canti miei il suon di gioia e amor. Nell infiammata mente si affollano le idee; delle castalie dee il foco io sento in cor. Arpa, deh! unisci al canto il suon di gioia e amor. GLI ALTRI Qual delizioso incanto si spande nel mio cor! Un più soave canto no, non s udì finor. CORINNA Svanirò i nembi; intorno regna la dolce calma; di lieti giorni l alma prevede il bel fulgor. Che un dì rinasca, io spero, dell aurea età l albore; che degli umani in core regni fraterno amor. GLI ALTRI Sempre agli umani in core regni fraterno amor. CORINNA Contro i fedeli ancora lotta falcata luna, ma al sacro ardir fortuna propizia ognor sarà. Come sul Tebro e a Solima, foriera di vittoria, simbol di pace e gloria la Croce splenderà. GLI ALTRI Simbol di pace e gloria la Croce splenderà. A tali accenti, in seno riede la dolce calma; d idee ridenti, l alma pascendo or sol si va. Gli opachi nembi intorno pietoso il ciel disgombra, del sacro ulivo all ombra, felice ognun sarà. (Tutti partono, eccetto Madama Cortese.) Scena Dodicesima MADAMA CORTESE Zefirin non ritorna… del ritardo qual fia mai la cagion? - Milord s appressa. Che original! Corinna adora, e a lei spiegar non sa l ardore, che da gran tempo gli divampa in core. Ella pur l ama, accorta me ne sono noi donne, in tal materia, ben chiaro ci vediamo, nato appena l amor, scoprir sappiamo. (parte, entra Lord Sidney) LORD SIDNEY Ah! perché la conobbi? Perché appena lo stral ferimmi il petto, non fuggir, non lasciarla? Incauto, ahi! lasso! La fiamma alimentai ch ognor più viva or mi divampa in sen; non trovo pace, e, in preda al mio deliro, la notte e il dì, d amor gemo e sospiro. Invan strappar dal core l acuto dardo io tento; più vivo ognor l ardore nel sen crescendo va. Dell anima fedele timido i voti ascondo; affanno più crudele del mio no non si dà. (Entrano varie contadine con de vasi di fiori e cantano il seguente coro.) CORO Come dal cielo, - sul primo albor, dolce rugiada - scende sui fior, e al verde stelo - serba il vigor; sull alma donna, dal nobil cor, così ridente - si spanda ognor del Dio clemente - il bel favor. LORD SIDNEY Soavi e teneri - eletti fior, siate gli interpreti - d un puro amor. CORO Donna più amabile - chi vide ancor? Accoppia al merito - grazia e pudor. LORD SIDNEY Dell alma diva - al primo aspetto, chi ha il cor capace - d un puro affetto, rapido sente - nascer l ardor. Fida e dolente, - quest alma ognora per lei d amore - palpiterà. CORO Donna più amabile - chi vide ancora? Accoppia al merito - grazia e beltà. (Il coro parte.) Scena Tredicesima (entra don Profondo) DON PROFONDO (a Lord Sidney, trattenendolo) Milord, una parola… LORD SIDNEY (serio) Che bramate? DON PROFONDO Britannico signor è sol capace d appagar i miei voti… LORD SIDNEY Che v occorre? DON PROFONDO Ho bisogno d aver certe notizie… LORD SIDNEY Non sono un gazzettier… DON PROFONDO Mi spiego… LORD SIDNEY (come sopra) Presto… DON PROFONDO Vorrei che m indicaste ove trovar potrei il brando di Fingallo, la corazza d Artur, l arpa d Alfred… LORD SIDNEY (partendo, fra sé) E matto! DON PROFONDO (seguendolo) Ebbene? Voi non mi rispondete? LORD SIDNEY Ne musei cercar convien; di più dir non saprei. (parte) DON PROFONDO Non è troppo gentil; ma il compatisco; è innamorato della poetessa, e perduta ha la speme… Ella s appressa; a lei appunto io deggio comunicar la lettera di Roma. Scena Quattordicesima (Il detto, Corinna, Delia) DON PROFONDO Buon giorno, illustre amica! CORINNA (salutandolo) Quai notizie? DON PROFONDO Leggete questa lettera. (Mentre Corinna legge la lettera, Don Profondo dice a Delia) Consolatevi, o Delia; le cose vanno bene… DELIA Davver? DON PROFONDO Ve l assicuro. CORINNA (rende la lettera a Don Profondo) Vi ringrazio. Quando si parte? DON PROFONDO Presto; vo a vedere, e l ora poi io vi farò sapere. (parte) CORINNA (a Delia) Son felici le nuove, e presto, io spero del sacro Legno all ombra protettrice, la vostra patria alfin sarà felice. DELIA Il ciel lo voglia! CORINNA In ordine mettete quel che occorre, ed a Reims meco verrete. (Delia parte. Esaminando i fiori) Che vaghi ameni fior! son di Milord il giornaliero don, pegno d amore, ch egli timido ognor preme nel core. (Corinna stacca un fiore, e lo pone in petto.) Scena Quindicesima (Corinna, il Cavaliere) CAVALIER BELFIORE (In fondo alla scena e da sé) Sola ritrovo alfin la bella Dea, che invincibil si crede, e a cui più volte ho già fatto l occhietto… Ce n andiemo… L ocasion può mancar, ed or fa d uopo darle l ultimo assalto; al par dell altre, cadrà ne lacci miei, senza rischio scommetter lo potrei. (accostandosi con aria gentile e modesta) O voi, d Apollo prediletta figlia, perdonate, se ardisco il bel coro turbare de sublimi pensieri… CORINNA (attonita) Qual favella! CAVALIER BELFIORE Una grazia implorar da voi vorrei… CORINNA (come sopra) Una grazia! Da me!… CAVALIER BELFIORE Sì, a voi, che siete savia al pari che bella, fidar posso l arcano del mio core. CORINNA (con maggior sorpresa) Un arcan! Ma perché?… CAVALIER BELFIORE (con intenzione marcata) Ascoso e vivo ardore mi divampa nel seno, e al vago oggetto timido ascondo il mio fervido affetto. CORINNA (come sopra) Scusate… Io non comprendo… Perché meco… CAVALIER BELFIORE Mi spiego… Sotto il velo de sacri carmi, io voglio il segreto svelar ma sì novizio son nel linguaggio degli Dei, che a voi consiglio e aita io chiedo. Ah! sì, sentite, ed il vostro parer franca mi dite. Nel suo divin sembiante tanta beltà risplende, che in seno a un tratto accende il più vivace ardor. CORINNA Ah! Dove mai s asconde sì raro e bel portento? Vinta nel gran cimento, avria la Dea d amor. CAVALIER BELFIORE (con intenzione marcata) Ma un nume sol saria degno d un tal tesoro… E disperato io moro d affanno e di dolor. (Cade a un tratto in ginocchio davanti a Corinna. Nello stesso tempo, Don Profondo entra dal mezzo in fondo e vede la scena; ma si ritira sorridendo, ed osserva d intanto intanto.) CORINNA Che fate? Ah! qual deliro! CAVALIER BELFIORE Regger non posso oh Dio! Voi siete l idol mio… Per voi smanio e sospiro, e se pietà negate, io qui voglio morir. CORINNA Così insultarmi osate? Qual insensato ardir? (Il Cavalier s alza.) CAVALIER BELFIORE Un tal eccesso è pegno del più vivace amor. CORINNA Un tal eccesso è indegno d un cavalier d onor. CAVALIER BELFIORE Dunque non v è speranza? CORINNA Partite, o chiamo gente… CAVALIER BELFIORE Martire di costanza, io l alma esalerò. CORINNA Partite, o la arroganza punire io ben saprò. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! Il vivo affetto, - la pura fede da noi sol meritano - stima ed amor. Sprezzo e dispetto - destano in petto questi galanti - insidiator. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! CAVALIER BELFIORE (fra sé) Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. Tal resistenza - no, non è nuova, l uso la chiede, - ed il decor. Oggi combattono, - dimani cedono, e salvar credono - il loro onor. Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. (partono) Scena Quindicesima (bis) DON PROFONDO (ch entra ridendo) Bravo il Signor Ganimede! Se la Contessa il sa, gli cava gli occhi. Ma tempo non perdiamo; del Barone or qui deggio eseguir la commissione. Degli effetti facciam presto la lista, onde tutto sia all ordine ed in vista. (siede davanti alla suddetta tavola, parlante) Io! Medaglie incomparabili, cammei rari, impagabili, figli di tenebrosa, sublime antichità. In aurea carta pecora dell accademia i titoli, onde son membro nobile di prima qualità. Il gran trattato inedito sull infallibil metodo di saper ben distinguere, a prima vista ognor l antico del moderno, di fuori e nell interno, ne maschi, nelle femine, e in altri oggetti ancor. Lo spagnolo! Gran piante genealogiche degli avoli e bisavoli, colle notizie storiche di quel che ognuno fu. Diplomi, stemmi e croci, nastri, collane ed ordini, e, grosse come noci sei perle del Perù. La polacca! L opere più squisite d autori prelibati, che vanto sono e gloria della moderna età. Disegni colorati dell alto Pic terribile d Harold, Malcolm e Ipsiboe il bel profil qui sta. La francese! Scatole e scatoline, con scrigni e cassettine, che i bei tesor nascondono sacri alla Dea d amor. «Badate è roba fragile!» qui chiuso, già indovino, sta il nuovo cappellino, con penne, merli e fior. Il tedesco! Dissertazione classica sui nuovi effetti armonici, onde i portenti anfionici ridesteran stupor. De primi Orfei teutonici le rare produzioni, di corni e di tromboni modelli ignoti ancor. L inglese! Viaggi d intorno al globo, trattati di marina; oriundo della China sottil perlato thè. Oppio e pistole a vento, cambiali con molt oro i bill, ch il parlamento tre volte legger fe . Il francese! Varie del Franco Orazio, litografie squisite, pennelli con matite, conchiglie coi color. «Son cose sacre.» Ah! intendo… Ritratti e bigliettini, con molti ricordini de suoi felici amor. Il russo! Notizia tipografica di tutta la Siberia, con carta geografica dell Ottomano imper. Di zibellini e martore preziosa collezione, con penne di cappone pe caschi, e pe cimier. (si alza) Sta tutto all ordine, - non v è che dire; né più a partire - si può tardar. Or l inviato - certo è tornato; de snelli e rapidi - destrier frementi già parmi udire - lo scalpitar. Sferze e cornette - percoton l aere, le bestie struggonsi - di galoppar. Il gran momento - è omai vicino; più bel destino - no non si dà, e il cor dal giubilo - balzando va. ATTO UNICO (Sala che dà adito a varie camere a destra ed a sinistra. Una tavola in fondo a destra.) Scena Prima MADDALENA (al coro) Presto, presto… su, coraggio! Tante statue mi sembrate; oggi è il giorno del gran viaggio, non convien farsi aspettar. CORO Tutto è pronto; ma non basta, a voi piace di gridar. MADDALENA Qual ardire! che insolenza! Guai se scappa la pazienza… CORO (ridendo) La pazienza! ah! ah! ah!… MADDALENA (severa) Che vuol dire? CORO (ironicamente) Oh! niente, niente. MADDALENA Di rispetto mi mancate. CORO V ingannate in verità. MADDALENA (accostandosi alla tavola, sulla quale vi stanno le colazioni) Queste mele prelibate come son disposte male! CORO L attenzion con lei non vale, ha un gran gusto a brontolar. MADDALENA (fremendo) Insolenti! CORO Flemma! Il sangue al cervello può montar. MADDALENA Oh! con me non si canzona, e so farmi rispettar. CORO (da loro) Vuol far sempre da padrona, e si fa poi corbellar. Scena Seconda (Don Prudenzio, indi varie donne che servono ne bagni ed Antonio) DON PRUDENZIO Benché, grazie al mio talento, stian già tutti meglio assai, di partir, in tal momento, la licenza non darei; ma tenerli io non potrei, ed è meglio d abbondar. (alle donne) Ve l ho detto, e vel ripeto, oggi il bagno non si prende; son sospese le faccende, non si pensa che a viaggiar. CORO Oh! che gusto! almen potremo oggi andare a passeggiar. (Le inservienti de bagni partono.) DON PRUDENZIO Ma vediam, le colazioni se a miei ordin son conformi. ANTONIO Ah! si esamini, s informi, tutto in regola vedrà. DON PRUDENZIO Si dispongono a partire; ma non cal, quest oggi ancora, qui costretto a garantire son la loro sanità. GLI ALTRI (fra lei) Oh! con questo gran dottore stanno freschi in verità. (Il dottore esamina le colazioni, ch Antonio gli va indicando.) Scena Terza (I detti, Madama Cortese) MADAMA CORTESE Di vaghi raggi adorno, in ciel risplende il sole; sarà un sì ameno giorno propizio ai viaggiator. Alla felice sponda seguirli io pur vorrei; ma il fato non seconda i voti del mio cor. Dottore, Maddalena Antonio, a me badate; (al coro) Voi pure m ascoltate, e destri poi cercate il pian di secondar. (Tutti s accostano.) I forestieri presto sen vanno, se a prender bagni qui torneranno, nessun per ora può assicurar; ma della casa, nella lor mente, buona memoria convien lasciar. CORO Bene, bene… più diligente oggi saprassi ognun mostrar. MADAMA CORTESE La contessina non ha pazienza, rapido il fatto succeda al dir. CORO Rapido il fatto succeda al dir. MADAMA CORTESE Allo Spagnolo, la riverenza sì nell entrare che nell uscir. CORO Inchini entrando e nell uscir. MADAMA CORTESE Coll antiquario, di cartapecore, di belle femine, col cavalier. Con Melibea, d idee fantastiche, col Moscovita, del vasto imper, del Campidoglio, colla Romana, coll Alemanno, del contrappunto, con foco ed arte, cogliendo il punto, più dell usato si parlerà. Di cartapecore. di belle femine, d idee fantastiche, di contrappunto, più dell usato, cogliendo il punto, non dubitate, si parlerà. Ingegno ed arte così adoprando, l innato genio destri allettando, dolce impressione si desterà e pari a un rapido gonfio torrente, che tutto allaga, che tutto inonda, del Giglio d Oro per ogni sponda, la nobil fama si spanderà. CORO Del Giglio d Oro per ogni sponda, la nobil fama si spanderà. (Tutti partono, eccetto Madama Cortese.) Scena Quarta MADAMA CORTESE Partire io pur vorrei; ma il mio consorte è assente e non mi lice lasciar così… Ah! quando, veder potrò un Sovrano, sì giusto, sì leal, sì grande e umano? CONTESSA DI FOLLEVILLE (di dentro) Modestina? Modestina? Ove sei?… MADAMA CORTESE La Parigina! Peccato! Ella è gentil, vezzosa e cara; lo spirito e la grazia ognun ne ammira; ma per le mode notte e dì delira. CONTESSA DI FOLLEVILLE (entrando in fretta) Modestina?… Ove sta? MADAMA CORTESE Volo a cercarla. (parte) CONTESSA DI FOLLEVILLE Trovarsi a una gran festa e non avere le cose più alla moda, e più fresche e più belle!… Qual disonore, oh stelle! Ah! più non reggo… L incertezza m uccide… e il cavalier Belfiore, che, in sì critico istante, a me dovria porger conforto, qui non è… L ingrato forse sta vagheggiando qualche bella… Chi sì volubil mai l avria creduto? Ah! il far per compiacenza ritratti in miniatura certo è un pretesto… E se per or sto zitta, pur medito vendetta, e tal sarà che tutti i farfallin tremar farà. MODESTINA (entra, marcando lentamente) Signora, che comanda? CONTESSA DI FOLLEVILLE (impazientendosi) Un po più adagio. MODESTINA Ho la micrania. CONTESSA DI FOLLEVILLE Ognora voi mi fate morire d impazienza. La risposta è venuta? MODESTINA Non ancora. CONTESSA DI FOLLEVILLE A chi desti la lettera? MODESTINA Al vostro bel cugino, che disse aver un occasion sicura. CONTESSA DI FOLLEVILLE Corri… qual disappunto! Digli che qui l aspetto… MODESTINA Ei giunge appunto. (parte lentamente) Scena Quinta (entra don Luigino) DON LUIGINO Amabil Contessina, v armate di coraggio… CONTESSA DI FOLLEVILLE E perché mai? DON LUIGINO Fatal caso impensato… CONTESSA DI FOLLEVILLE E qual? DON LUIGINO La diligenza ha ribaltato. CONTESSA DI FOLLEVILLE Ahimè!… DON LUIGINO Gli effetti fragili… Le cassette… Le scatole… CONTESSA DI FOLLEVILLE Ah tacete! Tutto comprendo… O ciel! Io manco… io moro… (si sviene) DON LUIGINO Si sviene!… (verso le quinte) Olà! accorrete! Presto, presto… Soccorso a lei porgete. Scena Sesta (I detti, il Barone di Trombonok, Maddalena, Antonio, con serv, indi Don Prudenzio) MADDALENA Che accadde? BARONE DI TROMBONOK (dopo averla guardata) Oh! come è bianca! Morta ognun la dirai… Di macchinetta sì genti, che mai ha potuto sconvolger l armonia? DON LUIGINO (al Barone) Si è svenuta… BARONE DI TROMBONOK (cavando di tasca una boccetta) Spruzzatele il bel volto; è questa un acqua pura, genuina, ch in persona io comprai dal gran Farina. Fregatele la tempia. (Maddalena prende la boccetta e s accosta alla Contessa.) DON PRUDENZIO (accorrendo) Olà! che fate? Tocca a me sol; profani, vi scostate! (Tutti si scostano; il medico guarda la Contessa, le tasta il polso, indi esclama) Ahimè! sta in gran pericolo… (Don Luigino parla all orecchio del Barone.) Volate dal speziale, sal volatil chiedete, ed un cordiale. (Parte un servo.) BARONE DI TROMBONOK (ai servi) Aceto ed acqua fresca. (Parte un altro servo.) DON PRUDENZIO Son sospese le funzioni vitali… DON LUIGINO Non sapete quello che dite… DON PRUDENZIO Come!… La sistole… la diastole… DON LUIGINO Andate al diavolo. DON PRUDENZIO Il polso ascende già… BARONE DI TROMBONOK Vediam… (tasta il polso alla Contessa) (fra sé) Che bestia insigne! DON PRUDENZIO Morirà! CONTESSA DI FOLLEVILLE (alzandosi rapidamente) Che sento!… Dove son?… Sogno o son desta? BARONE DI TROMBONOK (al medico burlandolo) Morirà!… DON PRUDENZIO Fu una sincope… BARONE DI TROMBONOK (ridendo) La sincope, sì, sì, fa molto effetto Mozart, Haydn, Beethoven, Bach ne trassero un gran partito. (Don Prudenzio si accosta di nuovo per tastar il polso alla Contessa) DON PRUDENZIO Vediamo adesso il polso… CONTESSA DI FOLLEVILLE Non toccate, augel di mal augurio, vi scostate. (Don Prudenzio si ritira.) DON LUIGINO (alla Contessa) Deh! calmatevi, o cara. BARONE DI TROMBONOK (alla medesima) Cos avete? CONTESSA DI FOLLEVILLE Il mio male capir voi non potete. Partir, o ciel! desio, e più partir non lice, lo vieta l onor mio, la patria il vieta ancor. Come spiegare, oh Dio! il duol ch io sento in cor? Donne, voi sol comprendere potete il mio dolor più fieri amari spasimi non ho provato ancor. TUTTI GLI ALTRI Signora, vi calmate! Deh! cessi il rio martor. Scena Settima (I detti, modestina, che arriva con uno scatolone, in cui v è un bel cappellino alla moda giunto da Parigi) CONTESSA DI FOLLEVILLE (dopo aver guardato) Che miro! ah qual sorpresa! Agli occhi io credo appena; (contemplando il cappellino) Caro! dal reo naufragio tu ti salvasti almen, e freni in parte i palpiti dell affannoso sen. Grazie vi rendo, o Dei! che udiste i voti miei; a tal favor quest anima ben grata ognor sarà. GLI ALTRI La barbara sua pena calmando omai si va. E comica la scena, e ridere ci fa. (Tutti partono, eccetto il Barone.) Scena Ottava BARONE DI TROMBONOK (ad Antonio, trattenendolo) Eh! senti, mastro Antonio… ANTONIO Che comanda? BARONE DI TROMBONOK Sai che partiam sta sera per Reims; tua cura sia di far porre sul ciel delle carrozze vestiti e biancheria se ci vuol qualche spesa, falla ed io, ch eletto a pieni voti per cassiere fui dall illustre amabil compagnia, pagherò l occorrente; intendi? ANTONIO Sì signor, non pensi a niete. (parte) BARONE DI TROMBONOK Quando rifletto a quello svenimento, mi vien proprio da ridere… La cagion delle smanie indovinar chi mai potuto avria? Ma ognuno al mondo ha un ramo di pazzia. Sì, di matti una gran gabbia ben si può chiamar il mondo; forse appunto, perché tondo, testa quadra non vi sta. Scena Nona DON PROFONDO (arrivando) La mia quota a voi consegno, perdonate, se ho tardato; (dà del danaro al Barone, che lo mette in una gran borsa) A vedere io sono andato una rara antichità. DON ALVARO (entrando con Melibea) Questa vaga e amabil dama, miei signori, io vi presento; far il viaggio con noi brama, e ognun pago ne sarà. MELIBEA Con sì dotta e nobil gente, di fanal che serve al mondo, il viaggiar mi fia giocondo, e gran bene mi farà. Scena Decima (I detti, il Conte di Libenskof) CONTE DI LIBENSKOF (indietro, da sé, dopo aver sentito l ultime parole di Melibea. Fra sé) Donna ingrata, a stento in petto freno il giusto mio furore; per lei fido avvampa il core e il mio ardor sprezzando va. DON ALVARO (vedendo Libenskof, e da sé) Il rival! MELIBEA (da sé) Negli occhi ha il foco. CONTE DI LIBENSKOF (avanzandosi) Non si parte? BARONE DI TROMBONOK Sì, fra poco; i cavalli sol si attendono; (vedendo Madama Cortese) Se il corriere è ritornato, da Madama or si saprà. Scena Undicesima (I detti e Madama Cortese) MADAMA CORTESE Naturale è l impazienza, il ritardo non comprendo; vado, torno, salgo e scendo, e tranquillo il cor non è. (il Conte di Libenskof parla con vivacità a Melibea, mostrando gelosia.) CONTE DI LIBENSKOF Mi tradite… MELIBEA Qual favella? CONTE DI LIBENSKOF (con rabbia concentrata) Don Alvar… MELIBEA Che dir volete? CONTE DI LIBENSKOF Donna infida, invan fingete; il rival cadrà al mio piè. MELIBEA Cieco ardor v abbaglia il ciglio… CONTE DI LIBENSKOF (accostandosi a don Alvaro, e con fierezza) Don Alvar… DON ALVARO (fiero) Che pretendete? CONTE DI LIBENSKOF Mi seguite… MELIBEA (trattenendoli) Ah! non partite… Troppo ingiusto è un tal furore. MADAMA CORTESE Qual dispetto! qual furore! MELIBEA D ira avvampa il fero ciglio… Un sì barbaro periglio mi fa l alma palpitar. CONTE DI LIBENSKOF, DON ALVARO Non pavento alcun periglio… D ira avvampa in seno il core; e il tremendo mio furore no, non posso più frenar. BARONE DI TROMBONOK, DON PROFONDO (fra sé) Bella cosa è in ver l amore! Ci fa perdere il cervello, l uom più savio un bambinello suole a un tratto diventar. (S ode un preludio d arpa nella camera di Corinna, tutti restano immobili ad ascoltare. Dopo il preludio, la suddetta canta le seguenti strofe) CORINNA Arpa gentil, che fida compagna ognor mi sei, unisci ai canti miei il suon di gioia e amor. Nell infiammata mente si affollano le idee; delle castalie dee il foco io sento in cor. Arpa, deh! unisci al canto il suon di gioia e amor. GLI ALTRI Qual delizioso incanto si spande nel mio cor! Un più soave canto no, non s udì finor. CORINNA Svanirò i nembi; intorno regna la dolce calma; di lieti giorni l alma prevede il bel fulgor. Che un dì rinasca, io spero, dell aurea età l albore; che degli umani in core regni fraterno amor. GLI ALTRI Sempre agli umani in core regni fraterno amor. CORINNA Contro i fedeli ancora lotta falcata luna, ma al sacro ardir fortuna propizia ognor sarà. Come sul Tebro e a Solima, foriera di vittoria, simbol di pace e gloria la Croce splenderà. GLI ALTRI Simbol di pace e gloria la Croce splenderà. A tali accenti, in seno riede la dolce calma; d idee ridenti, l alma pascendo or sol si va. Gli opachi nembi intorno pietoso il ciel disgombra, del sacro ulivo all ombra, felice ognun sarà. (Tutti partono, eccetto Madama Cortese.) Scena Dodicesima MADAMA CORTESE Zefirin non ritorna… del ritardo qual fia mai la cagion? - Milord s appressa. Che original! Corinna adora, e a lei spiegar non sa l ardore, che da gran tempo gli divampa in core. Ella pur l ama, accorta me ne sono noi donne, in tal materia, ben chiaro ci vediamo, nato appena l amor, scoprir sappiamo. (parte, entra Lord Sidney) LORD SIDNEY Ah! perché la conobbi? Perché appena lo stral ferimmi il petto, non fuggir, non lasciarla? Incauto, ahi! lasso! La fiamma alimentai ch ognor più viva or mi divampa in sen; non trovo pace, e, in preda al mio deliro, la notte e il dì, d amor gemo e sospiro. Invan strappar dal core l acuto dardo io tento; più vivo ognor l ardore nel sen crescendo va. Dell anima fedele timido i voti ascondo; affanno più crudele del mio no non si dà. (Entrano varie contadine con de vasi di fiori e cantano il seguente coro.) CORO Come dal cielo, - sul primo albor, dolce rugiada - scende sui fior, e al verde stelo - serba il vigor; sull alma donna, dal nobil cor, così ridente - si spanda ognor del Dio clemente - il bel favor. LORD SIDNEY Soavi e teneri - eletti fior, siate gli interpreti - d un puro amor. CORO Donna più amabile - chi vide ancor? Accoppia al merito - grazia e pudor. LORD SIDNEY Dell alma diva - al primo aspetto, chi ha il cor capace - d un puro affetto, rapido sente - nascer l ardor. Fida e dolente, - quest alma ognora per lei d amore - palpiterà. CORO Donna più amabile - chi vide ancora? Accoppia al merito - grazia e beltà. (Il coro parte.) Scena Tredicesima (entra don Profondo) DON PROFONDO (a Lord Sidney, trattenendolo) Milord, una parola… LORD SIDNEY (serio) Che bramate? DON PROFONDO Britannico signor è sol capace d appagar i miei voti… LORD SIDNEY Che v occorre? DON PROFONDO Ho bisogno d aver certe notizie… LORD SIDNEY Non sono un gazzettier… DON PROFONDO Mi spiego… LORD SIDNEY (come sopra) Presto… DON PROFONDO Vorrei che m indicaste ove trovar potrei il brando di Fingallo, la corazza d Artur, l arpa d Alfred… LORD SIDNEY (partendo, fra sé) E matto! DON PROFONDO (seguendolo) Ebbene? Voi non mi rispondete? LORD SIDNEY Ne musei cercar convien; di più dir non saprei. (parte) DON PROFONDO Non è troppo gentil; ma il compatisco; è innamorato della poetessa, e perduta ha la speme… Ella s appressa; a lei appunto io deggio comunicar la lettera di Roma. Scena Quattordicesima (Il detto, Corinna, Delia) DON PROFONDO Buon giorno, illustre amica! CORINNA (salutandolo) Quai notizie? DON PROFONDO Leggete questa lettera. (Mentre Corinna legge la lettera, Don Profondo dice a Delia) Consolatevi, o Delia; le cose vanno bene… DELIA Davver? DON PROFONDO Ve l assicuro. CORINNA (rende la lettera a Don Profondo) Vi ringrazio. Quando si parte? DON PROFONDO Presto; vo a vedere, e l ora poi io vi farò sapere. (parte) CORINNA (a Delia) Son felici le nuove, e presto, io spero del sacro Legno all ombra protettrice, la vostra patria alfin sarà felice. DELIA Il ciel lo voglia! CORINNA In ordine mettete quel che occorre, ed a Reims meco verrete. (Delia parte. Esaminando i fiori) Che vaghi ameni fior! son di Milord il giornaliero don, pegno d amore, ch egli timido ognor preme nel core. (Corinna stacca un fiore, e lo pone in petto.) Scena Quindicesima (Corinna, il Cavaliere) CAVALIER BELFIORE (In fondo alla scena e da sé) Sola ritrovo alfin la bella Dea, che invincibil si crede, e a cui più volte ho già fatto l occhietto… Ce n andiemo… L ocasion può mancar, ed or fa d uopo darle l ultimo assalto; al par dell altre, cadrà ne lacci miei, senza rischio scommetter lo potrei. (accostandosi con aria gentile e modesta) O voi, d Apollo prediletta figlia, perdonate, se ardisco il bel coro turbare de sublimi pensieri… CORINNA (attonita) Qual favella! CAVALIER BELFIORE Una grazia implorar da voi vorrei… CORINNA (come sopra) Una grazia! Da me!… CAVALIER BELFIORE Sì, a voi, che siete savia al pari che bella, fidar posso l arcano del mio core. CORINNA (con maggior sorpresa) Un arcan! Ma perché?… CAVALIER BELFIORE (con intenzione marcata) Ascoso e vivo ardore mi divampa nel seno, e al vago oggetto timido ascondo il mio fervido affetto. CORINNA (come sopra) Scusate… Io non comprendo… Perché meco… CAVALIER BELFIORE Mi spiego… Sotto il velo de sacri carmi, io voglio il segreto svelar ma sì novizio son nel linguaggio degli Dei, che a voi consiglio e aita io chiedo. Ah! sì, sentite, ed il vostro parer franca mi dite. Nel suo divin sembiante tanta beltà risplende, che in seno a un tratto accende il più vivace ardor. CORINNA Ah! Dove mai s asconde sì raro e bel portento? Vinta nel gran cimento, avria la Dea d amor. CAVALIER BELFIORE (con intenzione marcata) Ma un nume sol saria degno d un tal tesoro… E disperato io moro d affanno e di dolor. (Cade a un tratto in ginocchio davanti a Corinna. Nello stesso tempo, Don Profondo entra dal mezzo in fondo e vede la scena; ma si ritira sorridendo, ed osserva d intanto intanto.) CORINNA Che fate? Ah! qual deliro! CAVALIER BELFIORE Regger non posso oh Dio! Voi siete l idol mio… Per voi smanio e sospiro, e se pietà negate, io qui voglio morir. CORINNA Così insultarmi osate? Qual insensato ardir? (Il Cavalier s alza.) CAVALIER BELFIORE Un tal eccesso è pegno del più vivace amor. CORINNA Un tal eccesso è indegno d un cavalier d onor. CAVALIER BELFIORE Dunque non v è speranza? CORINNA Partite, o chiamo gente… CAVALIER BELFIORE Martire di costanza, io l alma esalerò. CORINNA Partite, o la arroganza punire io ben saprò. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! Il vivo affetto, - la pura fede da noi sol meritano - stima ed amor. Sprezzo e dispetto - destano in petto questi galanti - insidiator. Oh! quanto ingannasi - chi così crede trovar la via - del nostro cor! CAVALIER BELFIORE (fra sé) Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. Tal resistenza - no, non è nuova, l uso la chiede, - ed il decor. Oggi combattono, - dimani cedono, e salvar credono - il loro onor. Finto è il rigore, - lo so per prova; così far sogliono - le belle ognor. (partono) Scena Quindicesima (bis) DON PROFONDO (ch entra ridendo) Bravo il Signor Ganimede! Se la Contessa il sa, gli cava gli occhi. Ma tempo non perdiamo; del Barone or qui deggio eseguir la commissione. Degli effetti facciam presto la lista, onde tutto sia all ordine ed in vista. (siede davanti alla suddetta tavola, parlante) Io! Medaglie incomparabili, cammei rari, impagabili, figli di tenebrosa, sublime antichità. In aurea carta pecora dell accademia i titoli, onde son membro nobile di prima qualità. Il gran trattato inedito sull infallibil metodo di saper ben distinguere, a prima vista ognor l antico del moderno, di fuori e nell interno, ne maschi, nelle femine, e in altri oggetti ancor. Lo spagnolo! Gran piante genealogiche degli avoli e bisavoli, colle notizie storiche di quel che ognuno fu. Diplomi, stemmi e croci, nastri, collane ed ordini, e, grosse come noci sei perle del Perù. La polacca! L opere più squisite d autori prelibati, che vanto sono e gloria della moderna età. Disegni colorati dell alto Pic terribile d Harold, Malcolm e Ipsiboe il bel profil qui sta. La francese! Scatole e scatoline, con scrigni e cassettine, che i bei tesor nascondono sacri alla Dea d amor. «Badate è roba fragile!» qui chiuso, già indovino, sta il nuovo cappellino, con penne, merli e fior. Il tedesco! Dissertazione classica sui nuovi effetti armonici, onde i portenti anfionici ridesteran stupor. De primi Orfei teutonici le rare produzioni, di corni e di tromboni modelli ignoti ancor. L inglese! Viaggi d intorno al globo, trattati di marina; oriundo della China sottil perlato thè. Oppio e pistole a vento, cambiali con molt oro i bill, ch il parlamento tre volte legger fe . Il francese! Varie del Franco Orazio, litografie squisite, pennelli con matite, conchiglie coi color. «Son cose sacre.» Ah! intendo… Ritratti e bigliettini, con molti ricordini de suoi felici amor. Il russo! Notizia tipografica di tutta la Siberia, con carta geografica dell Ottomano imper. Di zibellini e martore preziosa collezione, con penne di cappone pe caschi, e pe cimier. (si alza) Sta tutto all ordine, - non v è che dire; né più a partire - si può tardar. Or l inviato - certo è tornato; de snelli e rapidi - destrier frementi già parmi udire - lo scalpitar. Sferze e cornette - percoton l aere, le bestie struggonsi - di galoppar. Il gran momento - è omai vicino; più bel destino - no non si dà, e il cor dal giubilo - balzando va. Rossini,Gioachino/Il viaggio a Reims/I-2
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ようこそ、Hardcore Techno Wiki(略してハコウィキ)へ!Welcome to HACOWIKI! Hacowiki stands for "Hardcore Techno Wiki". このサイトはハードコアテクノについてまとめているWikiです。 現在鋭意制作中。「レイブとのつながり」「とりあえず聴いてみる」は準備中ですのでしばらくお待ちください。 初めての方ははじめにをご覧ください。 目標 2017年現在EDMの発展が目覚ましい中、このWikiでは「充実さ第一、最新情報第一、分かりやすさ第一」をモットーに(EDMとともにエレクトロニックミュージックを構成する一ジャンルである)ハードコア文化の研究、更なる発展、普及を目指します。少なくともWikipediaの記事よりも内容を充実させたいと思います。初心者の方々でも楽しめるように、歴史をかみ砕いて解説したり、ネット上にちりばめられた情報を整理したり、YouTubeやSoundCloudを項目内に埋め込むなど、分かりやすい工夫をします。現在のページをご覧の皆さんがこのWikiを通じて新たな発見ができたら幸いです。 お知らせ レーベル項目について2017年3月31日現在情報が不足しているため、更新停止中です。しばらくお待ちください。 【2017年8月29日】10月下旬以降にも引き続き大幅改修を行います。 【2017年9月11日】ハコウィキが設立から1年が経ちました。 更新履歴 2017/8/29~2017/9/10 ウィキサイトの大幅更新 →新項目追加、その他ウィキ全体の誤字脱字の訂正等 2017/6/25 アーティスト項目を更新しました。 →アーティストの追加(Hardcore Blastersレーベル所属アーティストを追加) 2017/6/11 メニューに公式mixiコミュニティを追加しました。トピックの作成等については8月までお待ちください。 2017年9月3日追記、大幅改修が落ち着き次第、新たにmixiコミュニティを開設します。 2017/5/28 アーティスト項目を更新しました。 →アーティストの追加(Hard X Music系列のレーベル所属アーティストを追加) トップページ、アーティスト項目の微修正。 2017/5/21 アーティスト項目を更新しました。 →アーティストの追加(メインストリームハードコア、一部スピードコアアーティスト含む) 一部項目の微修正。 →誤字脱字の訂正 2017/5/14 アーティスト項目を更新しました。 →アーティストの追加(メインストリームハードコアのみ) 2017/5/3~7 アーティスト項目の作成。 →5月7日時点でメインストリームハードコアをリリースするアーティストのみ追加 2017/4/29~30 ジャンル項目の修正。 →新たに「ジャンルとしての呼称は存在するが、解釈に個人差がある、あるいは明確な定義が存在しないサブジャンル」、「ハードコアテクノから派生したがハードコアテクノに分類されない場合がある、またはハードコアテクノに影響を受けているがサブジャンルとされていないジャンル」を追加 アーティスト項目を新たに作成。 2017/4/23 トップページ内の一部誤字を訂正。 「とりあえず聴いてみる(DJ Mix編)」を「とりあえず聴いてみる」に改名。 2017/4/1 トップページ、はじめに、HCを知る前にのページ内の一部誤字を訂正。 →エレクトリックを"エレクトロニック"に 「聴いて分かるハードコア」を「とりあえず聴いてみる(DJ Mix編)」に改名。 2017/3/16~31 はじめに、HCを知る前に、ハードコアとは等のページのYouTubeプレーヤー貼り付けや誤字訂正など細かい修正。 トップページにハコウィキロゴを設置。 左メニューの更新。 →レイブとのつながり、イベント、リンクの三項目を追加 2017/3/4 出典サイトを追加しました。 →7件追加 レーベル項目を各ジャンル別に分割しました。 その他誤字訂正など細かい修正。 2017/2/18 レーベル項目を更新しました。 →レーベルの追加 2017/2/4 レーベル項目を更新しました。 →レーベルの追加 2017/1/21 ジャンル項目を更新しました。 →2ジャンル追加 レーベル項目を更新しました。 →レーベルの追加および修正 その他誤字訂正など細かい修正。 2017/1/7 各ジャンル項目を一部作成しました。 →Uptempo hardcore、J-Core、Freeform、Psycore ジャンル項目を更新しました。 →今回作成した各ジャンル項目へのリンク レーベル項目を更新しました。 →レーベルの追加および修正 その他誤字訂正など細かい修正。 2016/12/31 各ジャンル項目を作成しました。 ジャンル項目を更新しました。 →各ジャンル項目へのリンク レーベル項目を更新しました。 →レーベルの大量追加および修正 2016/12/24 ジャンル項目を更新しました。 →ジャンルの大量追加および加筆 レーベル項目を更新しました。 →レーベルの大量追加および修正 トップページにお知らせ欄を設置しました。 出典サイト ハコウィキの内容の参考元にさせていただいているサイトです。 Hardcore History Electronic music - Wikipedia Hardcore (electronic dance music genre) - Wikipedia Ishkur's Guide to Electronic Music New Home on Techno.org 音量注意 List of electronic music genres - Wikipedia Minimal techno - Wikipedia Rave - Wikipedia HARDGATE BLOG HARDCORE REGIMENT HappyHardcore.com - The most popular hardcore dance music site in the world
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OSRCD-001 sampler について ・概要 アザレコの音源をまとめたサンプラーで、全体の1枚目。全15曲76分20秒収録。 ・収録開始から終端まで 旗揚げ直後からの音源を収録し、終端は「70分ギリだからおしまい」とされている。 ・収録曲一覧 tr01 / EXTRA (short mix) / Hard Rave / EDGiE tr02 / cosmic dancer (original mix) / Trance / toyopet tr03 / DRY (short mix) / Hard Rave / EDGiE tr04 / birth (original mix) / Trance / toyopet tr05 / milky pop (extend) / Trance / anchor tr06 / scape goat (original club mix) / Hard Trance / DJ UFL tr07 / cosmic dancer (other side remix) / Picopico House / toyopet (remixed by anchor) tr08 / TOXIC APPLE (overdose mix) / High Trance / GAMELAN SQUAD fw. eniw tr09 / Lively Audio (royzzy mix) / Upper House / Lily fw. anchor tr10 / psychedelic orchestral -雅- / Filter Trance / anchor tr11 / EXTRA (anchor remix) / Hard Essence / EDGiE (remixed by anchor) tr12 / kimera (original mix) / Trance / toyopet tr13 / NEURAL (headsummit remix) / Hard Rave / headsummit tr14 / milky pop (core remix) / Core Pop / anchor tr15 / AUTOMATION (short mix) / Hard Rave / EDGiE (2009.7.7.)